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The Implicit Body

                                           Nicole Ridgway and Nathaniel Stern

                             Abstract
                             This  essay  follows  scholars  who  have  revisited  the  crisis  narrative  of
                             disembodiment  in  relation  to  technology  to  argue  instead  that  electronic
                             digitality, far from eviscerating the real and occluding the body, invests in
                             bodily affectivity. As such, we argue, it has the capacity to engender a non-
                             representational experience that mixes affection, memory and perception in
                             the emergence of bodiliness. It is our contention that those interactive works
                             that  fall  within  the  broad  rubric  of  “body  art,”  albeit  with  a  new  twist,
                             perform  a  doubled  gesture:  they  both  force  us  to  rethink  the  extant
                             relationship  in  the  in-between  of  body  and  technology,  and  invite  us  to
                             experiment with the of of the relation of body and technology.
                                     If “explicit body” performance explicated bodies in social relation to
                             unfold  layers  of  signification,  then  “implicit  body”  art  allows  us  to
                             experience  the  enfolding  field  out  of  which  bodies  come  to  sense,  but  as
                             something unaccomplished, as the limit and expression of meaning.
                                     Here interaction encompasses a taking place that inaugurates rather
                             than enacts an a priori script. While new media has displayed a tendency to
                             take  interaction  literally  as  “doing”  something,  this  approach  argues  that
                             interaction is incipient action, in which an implicit body emerges alongside
                             an unfinished art  work; and  being bodily  materializes in the in-between of
                             interaction.

                                     Key  Words:  embodiment,  disembodiment,  digital/interactive  art,
                             affect, perception, vision, touch, emergence

                                                          *****

                                     Lev  Manovich  contends,  while  contesting  the  validity  of  the
                             nomenclature, that “interactive art” is a “laboratory” in which the compelling
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                             questions of our age are being examined.  Despite the problematic overtones
                             of empiricism here, his implied assertion that it is in the place of new media
                             art  that  new  media  (broadly  understood)  are  being  investigated  is  an
                             interesting one. So too is the turn by a number of recent philosophers (Dag
                             Petersson,  Mark  BN  Hansen,  and  Brian  Massumi,  amongst  others)  to
                             discussions  of  digital  interactive  art  to  interrogate  our  cherished,  critical
                             categories of understanding the world in general, and the body, in particular.
                             Following and developing this turn, it is our contention that those interactive
                             works that fall within the broad rubric of “body art,” albeit with a new twist,
                             perform  a  doubled  gesture:  they  both  force  us  to  rethink  the  extant
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