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210                   The Différance Engine
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                             their pedagogic student/objects (now turned teacher). Of course media theory
                             was not previously sewn-up (or even sutured) by non-playful explanations.
                             For example, one need only think of Fiske’s classical re-deployment of de
                             Certeau and Bakhtin (almost a repeat of Merin’s re-deployment of Caillois)
                             to see the role that play as tactics have had in the face of a seemingly faceless
                             and strategic ideological power. It is of course this latter ‘strategic’ aspect (as
                             representative  of  ‘the  server’  serving  media  to  a  linear  down-stream
                             consumer) that has here come into question. Still does this create a neat 2.0
                             departure?
                             3
                                See  Fiske,  J.,  Television  Culture.  Routledge,  London,  1987  for  a  clear
                             example  of  this  position  of  carnivaleque  consumption  which  refuses  to
                             unwrap  its  parcel  in  the  symmetrical  way  that  the  giving  institution  would
                             prefer.
                             4
                               See de Certeau, M., The Practice of Everyday Life, University of California
                             Press,  Berkeley  and  Los  Angeles,  1988  for  a  classic  examination  of  the
                             organising strategies of institutions versus the resistant counter-tactics of their
                             users, consumers, etc.
                             5
                                In  1987  with  its  System  6  operating  system  Macintosh  Hypercards  were
                             much hyped and lead famously to popular games such as Myst as well as the
                             popularising of interactive multimedia along with the Commodore Amiga’s
                             ‘Amigavision’ authoring system.
                             6
                               See Aarseth, A,. Cybertext: Perspectives on Ergodic Literature. The Johns
                             Hopkins  University  Press,  Baltimore  and  London,  1997.  Though  Aarseth
                             rightly  points  out  the  difficult  notion  of  a  reader  writing  through  choosing
                             pathways, he points out that such choice does not in any way compete with a
                             notion of writing.
                             7
                                Here  we  could  name  Jay  .G.  Blumer,  Wolfgang  Iser,  John  Fiske,  Stuart
                             Hall, David Morley, Ien Ang, Standley Fish, Henry Jenkins, Martin Barker
                             and others
                             8
                                See  MacCabe’s  ‘Realism:  Notes  on  Some  Brechtian  Theses’  for  a  clear
                             explanation of the workings of meta-narration within classic narrative texts.
                             9
                              http://www.jiscmail.ac.uk/cgi-
                             bin/webadmin?A2=ind0801&L=MECCSA&P=R386&I=-3  for  a  brief  entry
                             on Merrin’s thinking on keeping up with strudent’s ludic experiences also the
                             intereseted reader could search the archive for “media studies 2.0” for other
                             entries in this debate. This debate also responded to an outline by Gauntlet of
                             his thinking on media theory 2.0 to be found here:
                             http://www.theory.org.uk/mediastudies2.htm.
                             10
                                See Caillois R., Man, Play and Games, University of Illinois Press, Urbana
                             and Chicago, 2001, for an influential analysis of the social functions of play
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