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Tony Richards                     211
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                             from a number of angles including the ludic angle influential with Media 2.0
                             scholars.
                             11
                                Rehak, B. ‘Playing at Being’ in The Video Game Theory Reader ed. M.J.P.
                             Wolf & B. Perrron (Routledge, 2003) New York and London. p103-127.
                             12
                                Of course the use of the phrase ‘hey you!’ comes from Althusser in relation
                             to the multitude of ideological state apparatuses but here interpellation makes
                             us  think  of  the  use  of  subject  positioning  by  writers  of  the  cinematic
                             apparatus  such  as  Baudry,  Comoli,  Mulvey  and  Heath  as  well  as  others
                             centering around the journals Screen and Cinetracts in the 1970’s and 80s.
                             For the interested reader, the every edition of Cinetracts is available in pdf
                             format at the following website: http://dl.lib.brown.edu/cinetracts/
                             13
                                MacCabe, C., ‘Realism and the Cinema: Notes on Some Brechtian Theses’
                             in Popular Television and Film, Tony Bennett (ed), BFI Press, London, 1981.
                             14
                                Rehak op cit p.119.
                             15
                                Indeed we could open up a whole can of worms here in the use of diegesis
                             in any sense or conjoining of terms, difficult as it would be to throw it away;
                             thus reducing the open-closed of the game to the openness and thus entire
                             lack  of  diegesis  of  the  internet,  for  example.  We  use  ‘extra-diegetic’  here
                             heuristically to denote the distance of the game from the diegesis of the film
                             (and in the absence of a better concept) but extra-diegetic has been utilized
                             rightly  to  refer  to  things  like  titles  or  peacocks  in  Eisenstein’s  ‘October’
                             which  exist  outside  their  respective  story-spaces.  This  can  may  be  worth
                             opening  however  to  expose  the  insurmountable  narrative  problems  of  the
                             game. We can only mount an insubstantial challenge here ourselves.
                             16
                                 See  Dayan  D.,  ‘The  Tutor  Code  of  Classical  Cinema’  in  Movies  and
                             Methods, Bill Nichols (ed), University of California Press, Berkeley and Los
                             Angeles, 1976, pp.438-450, as well as the chapter ‘On Suture’ in Heath, S.,
                             Questions of Cinema, Palgrave Macmillan, London, 1981, pp76-112.
                             17
                                 For  the  suturing  of  the  spectator  “completed”  within  the  film’s  shot-
                             reverse-shot  takes  the  third-person  ‘juxtapositions’  of  the  film’s  dominant
                             specularity  and  enacts  for  the  audience  a  misrecognition  of  first-person
                             identity.  For  more  on  misrecognition  see  Rosen,  P.,  Narrative,  Apparatus,
                             Ideology,  Columbia  University  Press,  New  York,  1986.  Also  see  the  two
                             entries immediately below.
                             18
                                Doane M.A.,’Misrecognition and Identity’in Explorations in Film Theory:
                             Selected Essays from Cinetracts, Ron Burnett (ed), Indiana University Press,
                             Bloomington and Indianapolis, 1991, p15-25.
                             19
                                See Metz, C., The Imaginary Signifier: Psychoanalysis and the Cinema,
                             Indiana University Press, Bloomington and Indianapolis, 1986.
                             20
                                Doane op. cit. p.19
                             21
                                Rehak, op. cit. p121.
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