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Tony Richards 215
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the game no matter how conservatively the nostalgia for film is evidenced,
enforced, inscribed or seemingly concretised. There can then, as a product of
this view, only be degrees of gamic rather than locatable or ontological
differences of ‘kind’ within the game. A film-game is from bottom a
contradiction.
51
Lionhead Studios., ‘Black & White’
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