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Product Development Process and Design for Six Sigma  77



             Average time in queue










              0     10     20     30     40    50     60    70    80    90    100
                             Capacity utilization
           Assume M/M/1 queue.
           Figure 3.10  Queue length versus capacity utilization.


           2. Nonlinear relationship between capacity utilization and queue
              length. Queuing theory states that the relationship between server
              utilization and average waiting time is nonlinear, as illustrated
              in Fig. 3.10. Capacity utilization is defined as the percentage of
              time that the server is busy. What this relationship indicates is that
              when the server is partially loaded, say 50 percent loaded, the wait-
              ing time will be very low; however, if we increase the capacity uti-
              lization just by 25 percent more, the queue length will grow to
              several times longer, and when the server is 100 percent loaded, the
              waiting time will be extremely high. We can see this fact in our real-
              time experience. We often see that in a not fully loaded three-lane
              freeway. If suddenly a traffic accident occurs and one lane is
              blocked, then a long queue will form immediately, even though the-
              oretically there is enough room to let every car go through. The
              implication for the product development process is that overbur-
              dening the product team or engineers will make the product devel-
              opment lead time much longer.
           3. Constant job arriving rate versus variable arriving rate. Assume
              that we have two scenarios in the waiting queue system. The first
              one is such that every job arrives at exactly the same time interval,
              say exactly every 10 minutes. The second one is such that every job
              arrives at a variable time interval; say one job arrives 2 minutes
              after the previous job, the next job arrives 18 minutes later, and so
              on, but the average interarrival interval (for example, also 10 min-
              utes) is the same as in the first case. Then the average waiting time
              and queue length for the first queue system will be shorter than
              that for the second queue system. The implication for the product
              development process is that if we load jobs to engineers evenly, then
              the throughput will be higher.
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