Page 261 - Designing Sociable Robots
P. 261

breazeal-79017  book  March 18, 2002  14:24





                       242                                                             Chapter 13





























                       this knowledge to benefit its own behavior and communication. In short, I am interested in
                       having Kismet learn not only how to communicate, but also the function of communication
                       and how to use it pragmatically. There are so many different questions I want to explore in
                       this fascinating area of research. I hope I have succeeded in inspiring others to follow.
                         In the meantime, kids are growing up with robotic and digital pets such as Aibo, Furby,
                       Tomogotchi, Petz, and others soon to enter the toy market. Their experience with interactive
                       technologies is very different from that of their parents or grandparents. As the technology
                       improves and these children grow up, it will be interesting to see what is natural, intuitive,
                       and even expected of these interactive technologies. Sociable machines and other sociable
                       technologies may become a reality sooner than we think.
   256   257   258   259   260   261   262   263   264   265   266