Page 29 - Designing Sociable Robots
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                       10                                                               Chapter 1





                       and interactive approach to understanding persons where storytelling (to tell autobiographic
                       stories about oneself and to reconstruct biographic stories about others) is linked to the
                       empathic, experiential way to relate other persons to oneself.

                       Being Understood
                       For a sociable robot to establish and maintain relationships with humans on an individual
                       basis, the robot must understand people, and people should be able to intuitively understand
                       the robot as they would others. It is also important for the robot to understand its own self,
                       so that it can socially reason about itself in relation to others. Hence, in a similar spirit
                       to the previous section, the same social skills and representations that might be used to
                       understand others potentially also could be used by a robot understand its own internal states
                       insocialterms.Thismightcorrespondtopossessingatheory-of-mindcompetencesothatthe
                       robot can reflect upon its own intents, desires, beliefs, and emotions (Baron-Cohen, 1995).
                       Such a capacity could be complemented by a story-based ability to construct, maintain,
                       communicate about, and reflect upon itself and past experiences. As argued by Nelson
                       (1993), autobiographical memory encodes a person’s life history and plays an important
                       role in defining the self.
                         Earlier, the importance of believability in robot design was discussed. Another important
                       and related aspect is readability. Specifically, the robot’s behavior and manner of expression
                       (facial expressions, shifts of gaze and posture, gestures, actions, etc.) must be well matched
                       to how the human observer intuitively interprets the robot’s cues and movements to under-
                       stand and predict its behavior (e.g., their theory-of-mind and empathy competencies). The
                       human engaging the robot will tend to anthropomorphize it to make its behavior familiar
                       and understandable. For this to be an effective strategy for inferring the robot’s “mental
                       states,” the robot’s outwardly observable behavior must serve as an accurate window to
                       its underlying computational processes, and these in turn must be well matched to the
                       person’s social interpretations and expectations. If this match is close enough, the human
                       can intuitively understand how to interact with the robot appropriately. Thus, readability
                       supports the human’s social abilities for understanding others. For this reason, Kismet has
                       been designed to be a readable robot.
                         More demands are placed on the readability of robots as the social scenarios become
                       more complex, unconstrained, and/or interactive. For instance, readability is reduced to
                       believability in the case of passively viewed, non-interactive media such as classical anima-
                       tion. Here, observable behaviors and expressions must be familiar and understandable to a
                       human observer, but there is no need for them to have any relation to the character’s internal
                       states. In this particular case, the behaviors are pre-scripted by animation artists, so there
                       are no internal states that govern their behavior. In contrast, interactive digital pets (such as
                       PF Magic’s Petz or Bandai’s Tamagotchi) present a more demanding scenario. People can
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