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                       is required to determine which behavior(s) to activate and for how long, given that the robot
                       has several motivations that it must tend to and different behaviors that it can use to achieve
                       them. The main responsibility of the behavior system is to carry out this arbitration. In
                       particular, it addresses the issues of relevancy, coherency, persistence, and opportunism.
                       By doing so, the robot is able to behave in a sensible manner in a complex and dynamic
                       environment. The behavior system is described in depth in chapter 9.

                       The motor system  The motor system arbitrates the robot’s motor skills and expressions.
                       It consists of four subsystems: the motor skills system, the facial animation system, the
                       expressive vocalization system, and the oculo-motor system. Given that a particular goal
                       and behavioral strategy have been selected, the motor system determines how to move the
                       robot to carry out that course of action. Overall, the motor skills system coordinates body
                       posture, gaze direction, vocalizations, and facial expressions to address issues of blending
                       and sequencing the action primitives from the specialized motor systems. The motor systems
                       are described in chapters 9, 10, 11, and 12.


                       4.4 Mechanics of the Synthetic Nervous System

                       The overall architecture is agent-based as conceptualized by Minsky (1988), Maes (1991),
                       and Brooks (1986), and bears strongest resemblance to that of Blumberg (1996). As such,
                       the SNS is implemented as a highly distributed network of interacting elements. Each
                       computational element (or node) receives messages from those elements connected to its
                       inputs, performs some sort of specific computation based on these messages, and then
                       sends the results to those elements connected to its outputs. The elements connect to form
                       networks, and networks are connected to form the component systems of the SNS.
                       The basic computational unit  For this implementation, the basic computational process
                       is modeled as shown in figure 4.2. Its activation level, A, is computed by the equation:
                              j=1
                       A = (    w j · i j ) + b for integer values of inputs i j , weights w j , and bias b over the
                             n
                       number of inputs n. The weights can be either positive or negative; a positive weight
                       corresponds to an excitatory connection, and a negative weight corresponds to an inhibitory
                       connection. Each process is responsible for computing its own activation level. The process
                       is active when its activation level exceeds an activation threshold, T . When active, the
                       process can send activation energy to other nodes to favor their activation. It may also
                       perform some special computation, send output messages to connected processes, and/or
                       express itself through motor acts by sending outputs to actuators. Each drive, emotion,
                       behavior, perceptual releaser, and motor process is modeled as a different type that is
                       specifically tailored for its role in the overall system architecture. Hence, although they
                       differ in function, they all follow the basic activation scheme.
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