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6.2 Experience and Learner Experience                           93
            the trip. Moreover, when you come back from the camping, you tell the story of
            climbing the mountain to your peers, which you may refer it as “a terrific
            experience.”
              Often, the word “experience” and the concept of “user experience” are used
            during product design and development processes. We want initially to create a
            systemic way to talk about the experience broadly. Our understanding of existing
            theories of experience has led to three ways that we speak of experience: cognitive
            experience, an experience, and experience as a story (see Table 6.1).
            Definition of Experience
            The purest form of reference is experience, the constant stream that happens during
            moments of consciousness. Self-talk or self-narration is often the way that people
            acknowledge the passing of this kind of experience (Forlizzi & Ford, 2000). This
            definition is based on cognitive scientist Richard Carlson’s theory of consciousness
            known as Experienced Cognition (Carlson, 1997). The above example mentioned
            that “one sees the beautiful landscapes, and feel pleasant” is an example of such
            experience.


            Table 6.1 Three ways of understanding the concept of “Experience” (adapted from Forlizzi &
            Ford, 2000)
                          Cognitive experience  An experience  Experience as story
            Concept       The constant stream  The experience that  Stories are the
                          that happens during  has a beginning and  vehicles that we use to
                          moments of        an end, and changes  condense and
                          consciousness     the user, and     remember experiences
                          The experience that  sometimes, the  and to communicate
                          required us to think  context of the  them in a variety of
                          about what we are  experience as a result  situations to certain
                          doing                               audiences
            Example       Interactions with new  Witness a story that  Experience as story
                          products, interactions  allows us to feel  plays an important
                          with confusing or  powerful emotions,  role in events as
                          unfamiliar        assess our system of  diverse as legal
                          environments, or tasks  values, and possibly  testimony and fantasy
                          that require attention,  make changes in our  gaming
                          cognitive effort, or  behavior
                          problem-solving skills  A powerful selection  Relevance for sharing
                                            of stories leading us  user findings with a
                                            through an        design team of various
                                            experience as we  disciplines
                                            read them
            Representatives  Richard Carlson’s  John Dewey’s Art as  Roger Schank’s Tell
                          theory of         Experience and    Me a Story: Narrative
                          consciousness known  Experience and  and Intelligence
                          as Experienced    Education
                          Cognition
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