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6.3 Elements of Learner Experience with Educational Technology  97
            (text, multimedia, images) as well as its structure, or information architecture. We
            look to see how the information and content are structured regarding defined user
            needs and client business requirements.
              To help define the objectives and scope of user experience efforts, as well as
            enable their meaningful measurement, Guo (2012) suggested a conceptual frame-
            work that describes four distinct elements of user experience, including value,
            usability, desirability, and adoptability, and how they interact with one another in
            driving better product designs.
              Learner experience in a learning environment with educational technology needs
            to consider classroom as an integrated system with classroom furniture, equipment
            and devices, software systems, and services. The four elements of user experience
            for products can be used to express the learner experience with educational tech-
            nology. While learner experience should consider the diversity of learners in a
            learning environment, we use “adaptability” to replace “adoptability” to show the
            diversity of needs from students. Also, the physical environment factors, such as
            light, temperature, and acoustics, play a major role for experience. So “comforta-
            bility” is also included in learner experience. Through the above analysis, the
            elements of learner experience include value, usability, desirability, adaptability,
            and comfortability, shown in Fig. 6.1.
              As shown in Fig. 6.1, value is the core element for learner experience with
            educational technology, which focuses on whether an educational product meets the
            needs of learners and whether it is effective for learning. Usability deals with the
            issue whether it is easy to use an educational product, services, resources, device,
            etc. Adaptability focuses on the flexibility of an educational technology and deals
            with the issue whether it adapts to learners’ different needs. Desirability asks for
            whether an educational technology is fun and engaging for learners; and com-
            fortability focuses on whether learners feel comfortable with the technology.




                            Desirability              Usability
                       Is it fun and engaging in   Is it easy to use content and
                             activity?                 devices?

                                           Value
                                     Does it meet learning
                                       needs of learner?

                          Comfortability             Adaptability
                        Is it comfortable in the
                            classroom?           Does it adapt to learners?


            Fig. 6.1 Five elements of learner experience with educational technology
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