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5.5 The ARCS Model of Motivational Design                       89
              designs against user requirements are the four key activities for the success of
              UCD.
            4. The principles of UCD include: The design is based upon an explicit under-
              standing of users, tasks, and environments, Users are involved throughout
              design and development, the design is driven and refined by user-centered
              evaluation, and the process is iterative. The design addresses the whole user
              experience; the design team includes multidisciplinary skills and perspectives.
            5. There are three types of users: primary, secondary, and tertiary. The differences
              of users and learners include their knowledge in the task domain, the
              homogenous population or diverse population, their motivation to engage in the
              task, the change of knowledge and skills, and the design focus.
            6. The key strategies for LCD include: Understanding is the goal, motivation is the
              basis, diversity is the norm, and growth is the challenge.
            7. There are four steps for promoting and sustaining motivation in the learning
              process: Attention, Relevance, Confidence, Satisfaction (ARCS) in the ARCS
              model for motivational design.


            Learning Sources

              User   experience  basics:  https://www.usability.gov/what-and-why/user-
              experience.html
              User   experience  honeycomb:  https://medium.com/@danewesolko/peter-
              morvilles-user-experience-honeycomb-904c383b6886
              ARCS model: https://www.arcsmodel.com
              User-centered design: http://edutechwiki.unige.ch/en/User-centered_design
              Learner-centered design. The Cambridge Handbook of the Learning Sciences
              (Cambridge Handbooks in Psychology, pp. 119-134). Cambridge: Cambridge
              University Press – see https://www.cambridge.org/core/books/the-cambridge-
              handbook-of-the-learning-sciences/7A7518E7668B85CC26569A576BC0D130
              Universal design for learning: http://www.cast.org/our-work/about-udl.html#.
              W-Td1aftY6g;and https://www.understood.org/en/learning-attention-issues/
              treatments-approaches/educational-strategies/the-difference-between-universal-
              design-for-learning-udl-and-traditional-education
              Model-It: https://sites.google.com/site/modelitproject/.




            References

            Clark, R. E., & Estes, F. (1996). Cognitive task analysis, International Journal of Educational.
              Research, 25(5), 403–417.
            Eason, K. (1987). Information technology and organizational change. London: Taylor and
              Francis.
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