Page 95 - Educational Technology A Primer for the 21st Century
P. 95

84                             5 Users Perspective of Educational Technology

            Table 5.2 Difference between users and learners
            Professional users               Learners
            High expertise in the task domain  Low expertise in the task domain
            Homogenous population            Diverse population
            Higher motivation to engage in their tasks  Lower motivation to engage in their tasks
            Little change in users           Learner develop and grow and they learn
            Design of their tools should primarily  Design of their tools should primarily address
            address gulfs between user and tool (i.e.,  gulfs between their knowledge and knowledge
            gulfs of execution and expertise)  of an expert in the task domain


              the user. They have neither the expertise of the work area nor the understanding
              of specific tasks of a professional counterpart.
            • Users are homogeneous. They are engaged in specific work activities and share
              the same work culture, so they can be considered homogenous in some
              meaningful ways (Soloway et al., 1996). Learners are heterogeneous. They may
              not share a common culture, background, or understanding, so designers must
              consider the differences in the background, the diversity of learning styles, and
              other kinds of varieties of the learners’ groups.
            • Users, by the nature of involvement in their work tasks, often have intrinsic
              motivations for their work, and tools do not have to provide any additional
              motivational incentives (Soloway et al., 1994). However, learners’ intrinsic
              motivations may differ from those of experts. Besides, because learners lack
              understanding of the work area, they may face more obstacles in completing the
              task at hand, thereby reducing their motivation even more.
            • Users do not necessarily need to learn about their work from the tools. Instead,
              they need tools to help them finish their work. However, learners should learn
              when they engage in a new field of work by using educational software. So their
              tools, just as the learners themselves, (i.e., their windows in the field of work)
              need to grow and change.
            • User-centered design should address the conceptual distance between computer
              users and the computer (Norman & Draper, 1986). However, the
              learner-centered design should focus on the gulf of expertise that lies between
              novice learner and an expert in the knowledge domain.

              So, if we putting learners at the center of the product design, the special needs of
            learners must be considered (Soloway et al., 1994):

            1. Understanding is the Goal. When design the educational software, keep in
              mind that learners do not have the basic knowledge and skill in specific work
              domains. For example, they will not know the accounting principles or practices
              when a spreadsheet is presented to them. How will they learn to use that
              spreadsheet must be considered in the design process?
            2. Motivation is the Basis. We cannot count on the motivation of learners.
              Remember that both students and professionals have a strong tendency to fritter
   90   91   92   93   94   95   96   97   98   99   100