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Appendix
Key Terms in the Book
1. A system is a combination of more than two interacting and interconnected
elements which function as an organic or integrated or coordinated whole.
2. A learning management system (LMS) is a Web-based collection of software
programs designed to support the management and delivery of learning
resources and courses to students. An LMS has tools for registering students,
delivering resources (text, audio, and video), tracking user logins, supporting
online chatting, calculating grades, administering assessments, and uploading
and storing user submissions.
3. A serious game or applied game is a game designed for a primary purpose
other than pure entertainment. The “serious” adjective is generally prepended to
refer to video games used by industries such as defense, education, scientific
exploration, health care, emergency management, city planning, engineering,
and politics.
4. According to cognitivism, learning is not a stimulus-response sequence, but the
formation of cognitive structures. The learners do not simply receive stimuli
mechanically and react passively, but, rather, learners process stimuli and
determine appropriate responses.
5. Adaptability for educational technology mainly deals with the diversity of
students and their learning preferences.
6. Adaptive learning is a computer-based and/or online educational system that
modifies the presentation of material in response to student performance.
Best-of-breed systems capture fine-grained data and use learning analytics to
enable human tailoring of responses. The associated learning management
systems (LMS) provide comprehensive administration, documentation, track-
ing and reporting progress, and user management.
7. ADDIE: The ADDIE model is a framework that lists generic processes that
instructional designers and training developers use. It represents a descriptive
guideline for building effective training and performance support tools in five
phases: analysis, design, develop, implement, and evaluate.
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R. Huang et al., Educational Technology, Lecture Notes in Educational Technology,
https://doi.org/10.1007/978-981-13-6643-7