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Appendix
            Key Terms in the Book















             1. A system is a combination of more than two interacting and interconnected
               elements which function as an organic or integrated or coordinated whole.
             2. A learning management system (LMS) is a Web-based collection of software
               programs designed to support the management and delivery of learning
               resources and courses to students. An LMS has tools for registering students,
               delivering resources (text, audio, and video), tracking user logins, supporting
               online chatting, calculating grades, administering assessments, and uploading
               and storing user submissions.
             3. A serious game or applied game is a game designed for a primary purpose
               other than pure entertainment. The “serious” adjective is generally prepended to
               refer to video games used by industries such as defense, education, scientific
               exploration, health care, emergency management, city planning, engineering,
               and politics.
             4. According to cognitivism, learning is not a stimulus-response sequence, but the
               formation of cognitive structures. The learners do not simply receive stimuli
               mechanically and react passively, but, rather, learners process stimuli and
               determine appropriate responses.
             5. Adaptability for educational technology mainly deals with the diversity of
               students and their learning preferences.
             6. Adaptive learning is a computer-based and/or online educational system that
               modifies the presentation of material in response to student performance.
               Best-of-breed systems capture fine-grained data and use learning analytics to
               enable human tailoring of responses. The associated learning management
               systems (LMS) provide comprehensive administration, documentation, track-
               ing and reporting progress, and user management.
             7. ADDIE: The ADDIE model is a framework that lists generic processes that
               instructional designers and training developers use. It represents a descriptive
               guideline for building effective training and performance support tools in five
               phases: analysis, design, develop, implement, and evaluate.


            © Springer Nature Singapore Pte Ltd. 2019                       243
            R. Huang et al., Educational Technology, Lecture Notes in Educational Technology,
            https://doi.org/10.1007/978-981-13-6643-7
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