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2.3 Technology-Enhanced Learning 45
• Internet • MOOCs
• Chemo-Card • PLATO • Interactive • Social networking
• Teaching Machine • ARPANET Multimedia • Cloud computing
• …… • LOGO • …… • ……
Technologies
• ……
4)Connectivism
3)Constructivism
2)Cognitivism
1)Behaviorism
Theories
Learning
1920 1960 1980 2000 Times
Fig. 2.2 Timeline of learning theories and technologies
which is suggested that the use of teaching machines can solve many
teaching problems and promote the development of program teaching
movement at that time. He designed teaching machine and program teaching
according to the theory of operational conditioning and positive
reinforcement.
If you want to read more concerning the teaching machine, please read A History of
Teaching Machine (Benjamin, 1988).
In 1930, J. Peterson designed chemo-card which can support automatic scoring
and timely feedback.
(2) Cognitivism became dominant in the 1970s and 1980s. Many early educa-
tional technology developments occurred in university settings, and these were
often associated with various computer technologies, such as PLATO (Programmed
Logic for Automated Teaching Operations) and Logo.
PLATO (see https://chip.web.ischool.illinois.edu/people/projects/timeline/
1960won.html) was the first generalized computer-assisted instruction system
developed in the 1960s at the University of Illinois. It developed many tools to
support the design, development, and deployment of learning environments. Many
modern concepts in multi-user computing were developed in PLATO, including
forums, message boards, online testing, e-mail, chat rooms, picture languages,
instant messaging, remote screen sharing, and multi-player games.
In the 1970s, the Logo programming language was introduced to support many
instructional activities, and some people thought it would revolutionize teaching
and learning in schools (Spector, 2016). In 1980, Seymour Papert introduced Logo.
It was the first language specifically designed to enable children to learn by
discovery.