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METAPHOR

               tions such as News Corp, which not only owns entire media industries
               in television, print and cinema, but also owns some of the sporting
               clubs and competitions whose matches draw viewers and readers to
               those media outlets.
                  Since the 1990s, with convergence among the content media,
               telecommunications and interactive computing, the situation has
               changed radically. Newmedia, for instance computer games, are
               interactive between users and manufacturers, with a proportion of
               content actually coming from consumers, who are as much partners as
               clients of media content providers. In other words the one-to-many
               model of media has been superseded, and now‘content’ has integrated
               with telecommunications and computer interactivity, allowing ‘many-
               to-many’ communication, including private individual to private
               individual.
                  The implications of this change for journalism, television and the
               ‘mass’ media are still being thought through, although the virtually
               limitless archiving capacity of the Internet, combined with the global
               scale of its potential reach, is already being exploited with sites for
               every specialist interest under the sun. Journalists are transforming into
               editors (manipulators of existing information) rather than gatherers.
               Television has evolved into various post-broadcast forms, including
               ‘media’ that use webcams to transmit private life into cyberspace, there
               to become public spectacle.

               METAPHOR


               A rhetorical term when one thing stands for another. Metaphors
               become embedded in languages to such an extent that some linguists,
               e.g. Roman Jakobson (1960), have argued that they are one of the
               fundamental mechanisms for meaning-creation (the other is meto-
               nym). Humans make sense of the world, of themselves and of their
               interactions by extending to unknown or new phenomena the
               characteristics of known ones, thus capturing new experience in terms
               of something already known. The embeddedness of metaphor is
               intriguing, since it is unclear howfar metaphors of spatial organisation
               (e.g., up, down, higher, lower), for instance, condition people’s
               thinking about each other’s rank. Symbolic and social life is completely
               suffused with metaphor: there is really no such thing as ‘plain English’.
               The choices made to produce almost any lexical string depend on
               embedded metaphor – indeed, ‘lexical string’ is a metaphor; ‘depend’ is
               a metaphor (Latin: ‘hang from’); ‘embedded metaphor’ is a metaphor.


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