Page 20 - Communication Cultural and Media Studies The Key Concepts
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ANALOGUE

               smaller groups, continue to imply a set of common beliefs around
               notions of truth, beauty and art.
                  The term aesthetic gained some currency in semiotic analysis,
               especially in the notion of an ‘aesthetic code’, in which the production
               of meaning is not the aim but the starting point of a given message. It
               prioritises the signifier over the signified, and seeks to exploit rather
               than confirm the limits and constraints of the form, genre or
               convention within which it operates. Hence aesthetic codes put a
               premium on innovation, entropy and experimentation with the raw
               materials of signification (words, colours, composition, sequence), and
               evoke pleasurable responses for that reason. Semiotics goes beyond
               idealist aesthetics in its attempt to find a value-free and culturally
               specific description of aesthetic codes, and thence to find such codes
               operating in discourses or media not usually associated with the
               category ‘art’: advertising copy, political slogans, graffiti, and the
               output of consumer and entertainment media.

               Further reading: Barrell (1986)

               ANALOGUE


               Analogue information works by resemblance, as opposed to digital
               information, which works by fixed code, especially the zeros and ones
               of computer code. Thus, a painting or photograph is analogue, while
               videotape, computer display and digital ‘photography’ are digital.
               Analogue visual images may display infinite gradation of tone, colour,
               hue, line, grain, etc., whereas digital images break down such variation
               into standard blocks of information, such as pixels.
                  It is possible to identify the late twentieth century as an era passing
               from analogue to digital. Broadcasting, mass communication, cinema,
               illustrated newspapers and magazines and the recorded music industry
               were based largely on analogue media technologies. In cinema, for
               example, analogue cameras and tape recorders gathered the action, and
               reproduction (screening) was also done via photographic film and
               optical soundtracks. Newinteractive media, on the other hand, were
               entirely digital, including cameras, sound recording and playback
               devices, computers, etc., all the way through the production chain from
               image- and sound-gathering to eventual consumer/user download and
               interaction. Even forms of larceny shifted from ‘analogue’ (stealing
               books or magazines from retailers, for instance) to ‘digital’ (down-
               loading music or pictures via Napster before its demise, for instance).


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