Page 96 - Communication Cultural and Media Studies The Key Concepts
P. 96

EFFECTS

               Civil War series created an entire genre of similarly presented
               narratives. Australia has a thriving export industry in nature and
               wildlife documentaries. This form of serious, interesting, entertaining
               information became the staple of entire channels such as Discovery or
               the History Channel.
                  Soon the media/education interface became very fuzzy. Traditional
               institutions used media and interactive technologies (video, online and
               interactive delivery) and entertaining ‘software’ (charismatic lectures)
               to service the learning needs of more students than could ever squeeze
               into their library. Open and business-related learning were both
               commercially catered and state supported. Publishers converted their
               backlists into virtual universities, entrepreneurs standardised learning
               services for profit. In short, ‘education’ merged with ‘entertainment’
               in the name of the democratisation and universalisation of knowledge,
               via the recasting of education from its ‘modern’ status as national-state
               institution to its ‘postmodern’ status as customised learning services for
               sovereign and borderless consumers.

               EFFECTS


               The media effects tradition was the only game in town during the
               early decades of media research, especially in the US. Based on social
               psychology and aspiring to scientific status, the effects model sought to
               show causal links between media content and individual behaviour. It
               investigated the effects of sexual and violent content in popular film
               and television, comics or popular music on adolescents, women and
               other, supposedly vulnerable, groups.
                  The effects tradition arises from early communications studies, in
               which communication was understood as a linear process. Mass media
               were thought to stick messages into people much as a hypodermic
               needle squirts drugs into a body. Thus, producers of media texts were
               thought to inject representations and images into viewers (who had no
               choice but to accept them), and these ‘stimuli’ were expected directly
               to influence individuals’ behaviour, opinions, attitudes or mind-set.
                  Research using this model was in two stages. First, researchers
               literally counted images and representations on TV that were
               considered worrying – ‘violent acts’ for instance – using content
               analysis. This established the existence of a problem. Second, sample
               ‘subjects’ were ‘exposed’ to the ‘stimuli’ – they were asked to watch a
               video tape – and their ‘behaviour’ was recorded, either directly using
               galvanometers and the like, or inductively via diary reports and


                                           81
   91   92   93   94   95   96   97   98   99   100   101