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EDUTAINMENT

               occurs over the Internet or other networks that use non-proprietary
               protocols such as Intranets.
                  Non-proprietary systems are easy to access and are inexpensive
               compared to the dedicated communications systems of earlier forms of
               e-commerce. Where the latter relied on pre-existing commercial
               relationships and processes, e-commerce that takes place over the
               Internet uses standard coding and the World Wide Web interface.
               Consumer and business efficiency, in terms of cost, distance and time,
               and potential scale, is therefore the key attribute of Internet e-
               commerce. The OECD in 1999 predicted that this newcommercial
               arena would ‘radically alter economic activities and the social
               environment through its influence on day-to-day, routine business
               dynamics’ (Wyckoff, 1999).
                  Since the dot.com crash of May 2000, e-commerce enthusiasts
               have toned down such predictions. E-commerce initiatives continue
               successfully to expand a range of business interests, but e-commerce is
               nowseen as an additional means of business distribution that
               complements, rather than eliminates, other distribution avenues (such
               as physical shop-front presence). Established retailers with significant
               resources, brand recognition and real-world presence have successfully
               expanded their business through e-commerce. Profiting from new,
               Internet-only business initiatives has proved less successful. The chain-
               store Toys‘ ’Us were able to maintain their electronic presence
               beyond a debilitating Christmas season while their Web-only
               competitor eToys folded.
                  Computer goods, entertainment, travel and discount brokerage
               sales account for more than 80 per cent of the online retail market.
               The majority of e-commerce activity, however, occurs between
               businesses (see b2b) rather than directly with the consumer. Business-
               to-business transactions that require speed and efficiency and the
               ability to overcome distance are more easily translated into the
               electronic realm than are retail sales.
               See also: Globalisation, Internet, Network society


               EDUTAINMENT


               On the model of ‘infotainment’, ‘edutainment’ is a hybrid term which
               describes the use of media entertainment techniques in educational
               services. The term had pejorative connotations as part of the ‘dumbing
               down’ debate, suggesting that the substance of education was being



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