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Upper and Lower Extremity Exoskeletons                       287


              1.2.3 Rehabilitation and Motor Training
              The rehabilitation field is a key application domain for the development of
              exoskeletons, to help disabled people with difficulties in moving (Kiguchi
              et al., 2004; Colombo, 2001).For rehabilitation applications, the exoskele-
              ton permits to assist in several active and passive therapies. Thus, the device
              emulates and replicates movements and exercises that a physiotherapist
              executes when working with a patient. The exoskeleton should be able
              to replicate with a patient the movements performed with a therapist during
              the treatment.
                 There are a significant number of papers published concerning robotic
              exoskeleton in therapy, and about their effectiveness in the functional recov-
              ery after stroke (Kwakkel et al., 2008; Brokaw et al., 2013; Milot et al., 2013;
              Chang and Kim, 2013). Some studies conclude that robot-aided therapy can
              elicit improvements in arm function that are distinct from the conventional
              therapy and supplements conventional methods to improve outcomes
              (Brokaw et al., 2013).
                 Most of the reports in the literature using robotic exoskeletons in therapy
              focus on treatment of poststroke paralysis of the upper and lower limbs
              (Louie and Eng, 2016). Other works concern using exoskeletons for reha-
              bilitation after cerebrospinal traumas, for multiple sclerosis, for tremor treat-
              ment, and for compensation of grasping function of the hand (Maciejasz
              et al., 2014).


              1.2.4 Virtual Reality and Haptics
              In this application, exoskeletons aim to exert a reactive force on the user
              while they are using a virtual reality (VR) headset. It is the opposite of exo-
              skeletons for teleoperation, which are used to extract kinematics data from
              the user. It could be used for gaming, motor rehabilitation, and training.


              1.3 The Role of Biomechatronics in Exoskeletons
              Exoskeletons are biomechatronic devices that interact with the human
              body. The human motor control system (HMCS) can be modeled as in
              Fig. 2A(Lobo-Prat et al., 2014). The HMCS consists of a mechanical struc-
              ture, the plant, which represents the skeleton and passive tissues; the actu-
              ators, which represent the muscles; and a controller, which represents the
              central nervous system and receives sensory feedback from the physiological
              sensors. An artificial motor control system (AMCS) such as exoskeletons
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