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154   Human Inspired Dexterity in Robotic Manipulation


          respect to the joints and object, and λ i is the contact force. Thus, at the equi-
          librium, the state of the system satisfies the following equations (see Fig. 8.3B
          and C):

                                       T
                                      J λ i  ¼ u i
                                       i
                                    X    T                             (8.3)
                                       G λ i ¼ 0:
                                         i
                                     i
             The net force of the hand must be zero to be at the equilibrium as well as
          the net force of the object. Thus, the control problem is to design the control
          input u i satisfying the equilibrium point (8.3) of the hand-object system
          without loosing the contact (i.e., λ i must stay in the friction cone).


          8.3.3 Blind Grasp Based on Thumb Opposability

          Roughly speaking, passivity is a property of a dynamical system that does not
          generate energy. A closed-loop system controlled by a passivity-based con-
          troller satisfies the passive property [6]. It is well known that passivity-based
          control methods use little information to implement it, and this property
          increases the robustness.
             A passivity-based controller for grasp and manipulation has been pro-
          posed to stabilize an object with a pair of fingers by only using visual infor-
          mation to detect the relative distance between the fingertip along the object
          surface [7].
             This paper explains another passivity-based controller, in which we fur-
          ther eliminate preknowledge and external sensor information to increase the
          robustness of grasping and manipulation [8]. This method uses thumb
          opposability that has been frequently referred to as an important feature
          of human hands. In this section, we explain how opposability is introduced
          in the controller and why opposability is useful for maintaining stability.
             First, let us consider a pair of fingertips grasping a rectangular object at an
          equilibrium point, as shown in Fig. 8.3, where the hand and object have five
          and three DOFs and the constraint at the fingertips constrains four DOFs.
          To stabilize the object, one DOF is assigned to control the internal force
          that is perpendicular to the object surface for maintaining contact. We intro-
          duce a strategy based on opposability, in which the center of each fingertip is
          controlled to generate the force toward that of the other finger, as shown in
          Fig. 8.4A. Then, at the equilibrium point, the contact forces are apparently
          balanced and can maintain the grasp. Next, a disturbance is applied to the
          object to generate the rotation of the object and fingertips, as shown in
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