Page 26 - Human Inspired Dexterity in Robotic Manipulation
P. 26

22    Human Inspired Dexterity in Robotic Manipulation


          captured while the subjects are moving their hand to grasp daily necessities,
          such as a cup, dish, screwdriver, etc. As shown in Fig. 2.5, PC1, PC2, and
          PC3 account for the flexion-extension of all finger joints, flexion-extension
          of the MP joint, and adduction-abduction of the MP joint, respectively.
             The inverse kinematics driven posture synthesis [18] is the most versatile
          because MoCap data is not necessary for posture synthesis. In this method,
          target positions of the thumb tip, fingertips, and when necessary, the palm
          are assigned to the object. Inverse kinematics then tries to find the hand pos-
          ture that minimizes the error between the target positions and hand land-
          marks while avoiding the interference between hand and object surface.
          So far, the target positions must be manually assigned, but it is possible to
          generate them automatically by categorizing the pattern of target points
          according to the attributes of the grasped objects. Also, deformation of
          the hand surface shape due to the contact is not considered.
             The Virtual Soldier Santos system, developed at the University of Iowa,
          offers a more general solution for posture synthesis by introducing the attri-
          butes of objects, such as surface shape, weight, and task. When the user
          chooses an object and a task, the system selects the type of grasp (power
          grasp, precision grasp, etc.) from several candidates. The number of fingers
          and hands to use is calculated based on the object shape, hand size, and grasp
          type. The power grasp is generated by inverse kinematics based on the
          assumption that each link of the second to fifth fingers makes contact with
          the object. The precision grasp is also generated by inverse kinematics based
          on the assumption that the fingertips of all fingers contact with the object
          [19]. This method can generate a different hand posture for the same object
          by defining a different task.


          2.4.2 Mechanical Analysis

          Figs. 2.6 and 2.7showexamples of the inversekinematics-based graspposture
          synthesis that was described in the previous section. In the case of the power
          graspshowninFig.2.6,sixpairsoftargetpositionsandlandmarksareassigned;
          thumb tip,fourfingertips,andpalm.The targetpositionfortheindexfinger is
          especiallyputontheshutterbutton,becausetheuserofthecameraisexpected
          to pushthis button byan index finger. In the case of theprecision graspshown
          in Fig. 2.7, three pairs are assigned; thumb tip, index fingertip, and middle
          fingertip. Once the grasping posture is synthesized, it is possible to compute
          mechanicalinteractionbetweenhandandobjectbyintroducingthetheoryof
          grasp and manipulation established in robotics.
   21   22   23   24   25   26   27   28   29   30   31