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Interview  71

          exposure.  It  is  not  the  kind  of  thing  you  can  set  YR: Are there any classic case studies that stand out
          down easily as, say, you  can  scientific formulas.  A  as good exemplars of interaction design?
          lot of  design  tends  to be methodological. It is  not   TW: You  need  to understand what  has  been impor-
          about the design per se but is more about how you   tant in the past. I still use the Xerox Star as an exem-
          go about doing design, in particular, knowing what   plar because so much of what we use today was there.
          are the appropriate steps to take and how you put   When you go back to look at the Star you see it in the
          them together.                               context of  when it was first created. I also think some
                                                       exemplars that are very interesting are ones that never
          YR:  How do you see the field of interaction design   actually succeeded  commercially. For example, I  use
          taking  on board the current explosion in  new tech-   the PenPoint system that was developed for pen com-
          nologies-for  example mobile,  ubiquitous,  infrared,   puters by  Go. Again, they  were thinking fresh. They
          and so on? Is it different, say, from 20 years ago when   set out to do something different and they were much
          it was just about designing software applications to sit   more  conscious of  the  design issues  than  somebody
          on the desktop?                              who was simply adapting the next version of something
          TW: I  think  a  real change  in  people's  thinking  has  that already existed. Palmpilot is another good exam-
          been to move from interface design to interaction de-  ple, because they looked at the problem in a different
          sign. This has been pushed by the fact that we do have   way to make something work. Another interesting ex-
          all kinds of  devices nowadays. Interface design  used   emplar, which other people may not agree with, is Mi-
          to mean graphical interfaces, which meant designing   crosoft Bob--not because it was a successful program,
          menus and other widgets. But now when you're talk-   because it wasn't, but because it was a first exploration
          ing about  handheld  devices, gesture interfaces, tele-   of a certain style of interaction, using animated agents.
          phone interfaces and so on, it is clear that you can't   You can see very clearly from  these exemplars  what
          focus just on the widgets. The widgets may be part of   design trade-offs the designers were making and why
          any one of  these devices but the design thinking as a   and then you can look at the consequences.
          whole has to focus on the interaction.
                                                       YR: Finally, what  are  the  biggest  challenges facing
          YR:  What advice would you give to a student coming  people working in this area?
          into the  field  on  what  they  should be  learning and   TW:  I  think  one  of  the  biggest  challenges  is  what
          looking for?                                 Pelle  Ehn  calls  the  dialectic  between  tradition  and
          TW:  I think a student who wants to learn this field   transcendence. That is, people work and live in cer-
          should  think of  it as a  kind of  dual process, that is  tain ways already, and they understand how to adapt
          what  Donald  Schon  calls  "reflection  in  action,"  that within a small range, but they don't  have an un-
          needing both the action and the reflection. It is im-   derstanding or a feel for what it would mean to make
          portant  to  have  experience  with  trying  to  build  a radical change, for example, to change their way of
          things.  That  experience can  be  from outside  work,  doing business on the Internet before it was around,
          projects,  and  courses  where  you  are  actually  en-   or to change their way of writing from pen and paper
          gaged in making something work. At the same time   when  word  processors weren't  around.  I think  what
          you need to be able to step back and look at it not as   the designer is trying to do is envision things for users
          "What do I need to do next?" but from the perspec-   that the users can't  yet envision. The hard part is not
          tive of what you are doing and how that fits into the  fixing  little  problems,  but  designing  things  that  are
          larger picture.                              both innovative and that work.
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