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74   Chapter 3   Understanding  users

                          human behavior that focus on the social and affective aspects of  interaction design
                          are presented in the following two chapters.)
                             The main aims of this chapter are to:

                               Explain what cognition is and why it is important for interaction design.
                               Describe the main ways cognition has been applied to interaction design.
                               Provide a number of examples in which cognitive research has led to the de-
                               sign of more effective interactive products.
                               Explain what mental models are.
                               Give examples of conceptual frameworks that are useful for interaction design.
                               Enable you to try to elicit a mental model and be able to understand what it
                               means.


           3.2  What is cognition?
                          Cognition is what goes on in our heads when we carry out our everyday activities.
                          It involves cognitive processes, like thinking, remembering, learning, daydreaming,
                          decision making, seeing, reading, writing and talking. As Figure 3.1 indicates, there
                          are many different kinds of  cognition. Norman  (1993) distinguishes between two
                          general modes: experiential and reflective cognition. The former is a state of mind
                          in which we perceive, act, and react to events around us effectively and effortlessly.
                          It requires reaching a certain level of  expertise and engagement. Examples include
                          driving a car, reading a book, having a conversation, and playing a video game. In
                          contrast, reflective cognition involves thinking, comparing, and decision-making.
                          This kind of  cognition is what leads to new ideas and creativity. Examples include
                          designing, learning, and  writing a book. Norman points out that both modes are
                          essential for everyday life but that each requires different kinds of  technological
                          support.



                                       What goes on in the mind?
                           perceiving
                          i 1
                                                       understanding others
                           thinking
                                                       talking with others
                           remembering








                                                       making decisions


                                                                            Figure 3.1  What goes on
                                                                            in the mind?
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