Page 108 -
P. 108

3.2  What is cognition?  77

















































                        most dominant sense for sighted individuals, followed by hearing and touch. With
                        respect to interaction design, it is important to present information  in a way that
                        can  be readily perceived  in  the manner intended.  For  example,  there are many
                        ways to design icons. The key is to make them easily distinguishable from one an-
                        other and to make it simple to recognize what they are intended to represent (not
                        like the ones in Figure 3.4).
                            Combinations of different media need also to be designed to allow users to rec-
                        ognize the composite information represented  in  them in the way intended. The
                        use of  sound and animation together needs to be coordinated so they happen in a
                        logical sequence. An example of  this is the design of  lip-synch applications, where
                        the animation of an avatar's or agent's face to make it appear to be talking, must be
                        carefully synchronized with the speech that is emitted. A slight delay between the
                        two can make it difficult and disturbing to perceive what is happening-as some-
                        times happens when film dubbing gets out of synch. A general design principle is
   103   104   105   106   107   108   109   110   111   112   113