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1 10   Chapter 4   Design for collaboration and communication


                         Kinds of conversations
                         Conversations can  take  a variety of  forms, such as an  argument, a discussion, a
                         heated  debate, a  chat,  a  t6te-8-tete, or giving someone  a "telling  off." A  well-
                         known distinction in conversation types is between formal and informal communi-
                         cation.  Formal  communication  involves  assigning  certain  roles  to  people  and
                         prescribing a priori the types of  turns that people are allowed to take in a conversa-
                         tion. For example, at a board meeting, it is decided who is allowed to speak, who
                         speaks when, who manages the turn-taking, and what the participants are allowed
                         to talk about.
                             In contrast, informal communication is the chat that goes on when people so-
                         cialize.  It  also  commonly happens  when  people  bump into each  other  and  talk
                         briefly. This can occur in corridors, at the coffee machine, when waiting in line, and
                         walking down the street. Informal conversations include talking about impersonal
                         things like the weather (a favorite) and the price of living, or more personal things,
                         like how someone is getting on with a new roommate. It also provides an opportu-
                         nity to pass on gossip, such as who is going out to dinner with whom. In office set-
                         tings, such chance conversations have been found to serve a number of  functions,
                         including coordinating group work, transmitting knowledge about office culture,
                         establishing trust, and general team building (Kraut et al, 1990). It is also the case
                         that people who are in physical proximity, such as those whose offices or desks are
                         close to one another, engage much more frequently in these kinds of informal chats
                         than those who are in different corridors or buildings. Most companies and organi-
                         zations are well aware of  this and often try to design their office space so that peo-
                         ple who need to work closely together are placed close to one another in the same
                         physical space.


           4.2.2  Designing collaborative technologies to support conversation

                         As we have seen, "talk" and the way it is managed is integral to coordinating social
                         activities. One of the challenges confronting designers is to consider how the differ-
                         ent  kinds of  communication can  be  facilitated  and supported  in  settings  where
                         there may be obstacles preventing it from happening "naturally." A central con-
                         cern  has  been  to develop systems that  allow people  to communicate  with  each
                         other when they are in physically different locations and thus not able to communi-
                         cate in the usual face to face manner. In particular, a key issue has been to deter-
                         mine how to allow people to carry on communicating as if  they were in the same
                         place, even though they are geographically separated-sometimes many thousands
                         of miles apart.
                             Email,  videoconferencing, videophones,  computer  conferencing,  chatrooms
                         and messaging are well-known examples of some of  the collaborative technologies
                         that have been developed to enable this to happen. Other less familiar systems are
                         collaborative  virtual environments  (CVEs)  and  media spaces. CVEs  are virtual
                         worlds where people meet and chat. These can be 3D graphical worlds where users
                         explore rooms and other spaces by teleporting themselves around in the guise of
                         avatars  (See Figure 4.1 on Color Plate 5), or text and graphical "spaces" (often
                         called  MUDS and  MOOS) where  users communicate  with  each  other  via some
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