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128   Chapter 4  Design for collaboration and communication






















                          Figure 4.1 1  The Tickertape and Tickerchat interface for ELVIN awareness service.



                          events (e.g. lunch dates), making announcements, and as an "always-on" communi-
                          cation tool for people working together on projects but who are not physically co-
                          located. It is also often used as a means of  mediating help between people. For
                          example, when I was visiting the University of  Queensland, I asked for help over
                          Tickertape. Within minutes, I was inundated with replies from people logged onto
                          the system who did not even know me. At the time, I was having problems working
                          out the key mappings between the PC that I was using in Australia and a Unix edi-
                          tor I couldn't find a way of quitting from on a remote machine in the UK. The sug-
                          gestions  that  appeared  on  Tickertape  quickly  led  to  a  discussion  among  the
                          participants, and  within  five  minutes someone had  come  over  to  my  desk  and
                          sorted the problem out for me!
                              In addition to presenting awareness information as streaming text messages,
                          more abstract forms of  representation have been used. For example, a communica-
                          tion tool called Babble, developed at IBM (Erickson et al., 1999), provides a dy-
                          namic visualization of  the  participants in  an  ongoing chat-like conversation. A
                          large 2D circle is depicted with colored marbles on each user's monitor. Marbles
                          inside the circle convey those individuals active in the current conversation. Mar-
                          bles outside the circle convey users involved in other conversations. The more ac-
                          tive  a  participant is  in  the conversation, the  more  the  corresponding marble is
                          moved towards the center of  the circle. Conversely, the less engaged a person is in
                          the ongoing conversation, the more the marble moves towards the periphery of the
                          circle (see Figure 4.12).






                                                             -    Figure 4.12 The Babble interface, with
                                                                  dynamic visualization of  participants in
                                                        0
                                                                  ongoing conversation.
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