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146   Chapter 5  Understanding how interfaces affect users




























                          Figure 5.5 "At home with Bob" software.


                          of  their Windows '98 operating environment.'  The agents typically appear at the
                          bottom of  the screen whenever the system "thinks" the user needs help carrying
                          out a particular task. They, too, are depicted as cartoon characters, with friendly
                          warm  personalities.  As  mentioned  in  Chapter  2,  one  of  the  problems  of  using
                          agents in this more general context is that some users do not like them. More expe-
                          rienced users who have developed a reasonably good mental model of  the system
                          often find such agent helpers very trying and quickly find them annoying intrusions,
                          especially when they distract them from their work. (We return to anthropomor-
                          phism and the design of interface agents later in Section 5.5).
                              Users themselves have also been inventive in expressing their emotions at the
                          computer  interface. One well-known method is the use of  emoticons. These are
                          keyboard symbols that are combined in various ways to convey feelings and emo-
                          tions by  siqulating facial expressions like smiling, winking, and frowning on the
                          screen. The meaning of an emoticon depends on the content of  the message and
                          where it is placed in the message. For example, a smiley face placed at the end of  a
                          message can mean that the sender is happy about a piece of  news she has just writ-
                          ten about. Alternatively, if  it is placed at the end of  a comment in the body of  the
                          message, it  usually indicates that this comment is not intended to be taken seri-
                          ously. Most emoticons are designed to be interpreted with the viewer's head tilted
                          over to the left (a result of  the way the symbols are represented on the screen).
                          Some of  the best known ones are presented in Table 5.1. A recently created short-
                          hand language, used primarily by teenagers when online chatting or texting is the
                          use of  abbreviated words. These are formed by keying in various numbers and let-


                          'on the Mac version of Microsoft's Office 2001, Clippy was replaced by an anthropomorphized Mac
                          computer with big feet and a hand that conveys various gestures and moods.
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