Page 179 -
P. 179

148  Chapter 5  Understanding how interfaces affect users


                           Provide specific examples for each of  the above categories from your own experience, when
                           you have become frustrated with an interactive device (e.g., telephone, VCR, vending ma-
                           chine, PDA, computer). In doing this, write down any further types of  frustration that come
                           to mind. Then prioritize them in terms of how annoying they are. What are the worst types?

            Comment        In  the text  below  we  provide examples of  common frustrations experienced when  using
                           computer systems. The worst include unhelpful error messages and excessive housekeeping
                           tasks. You no doubt came up with many more.


                              Often user frustration is caused by bad design, no design, inadvertent design, or
                           ill-thought-out design. It is rarely caused deliberately. However, its impact on users
                           can be quite drastic and make them abandon the application or tool. Here, we pre-
                           sent some examples of classic user-frustration provokers that could be avoided or
                           reduced by putting more thought into the design of  the conceptual model.


                           1.  Gimmicks
                           Cause: When a users' expectations are not met and they are instead presented with
                           a gimmicky display.
                           Level of frustration: Mild
                           This can happen when clicking on a link to a website only to discover that it is still
                          "under construction." It can be still more annoying when the website displays a
                           road-sign icon of "men at work" (see Figure 5.6). Although the website owner may
                           think such signs amusing, it serves to underscore the viewer's frustration at having
                           made the effort to go to the website only to be told that it is incomplete (or not
                           even started in some cases). Clicking on links that don't work is also frustrating.
                           How to avoid or help reduce the frustration:
                           By far the best strategy is to avoid using gimmicks to cover up the real crime. In
                           this example it is much better to put material live on the web only when it is com-
                           plete and working properly. People very rarely return to sites when they see icons
                           like the one in Figure 5.6.


                           2.  Error Messages
                           Cause: When a system or application crashes and provides an "unexpected" error
                           message.
                           Level of frustration: High
                           Error messages have a long history in computer interface design, and are notorious
                           for their incomprehensibility. For example, Nielsen (1993) describes an early system
                           that was developed that allowed only for one line of  error messages. Whenever the



                                     Figure 5.6 Men at work icon sign indicating "website under construction." Ac-
                                     cording to AltaVista, there were over 12 million websites containing the phrase
                                     "under construction" in January 2001.
   174   175   176   177   178   179   180   181   182   183   184