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5.5  A debate: the application of anthropomorphism to interaction design  153

                         Another way of  venting anger is through  flaming. When upset or annoyed  by  a
                         piece of  news or something in an email message, people  may overreact and re-
                         spond by writing things in email that they wouldn't dream of  saying face to face.
                         They often use keyboard symbols to emphasize their anger or frustration, e.g., ex-
                         clamation  marks  (!!!!),  capital  letters  (WHY  DID  YOU  DO THAT?)  and  re-
                         peated  question  marks  (??????)  that  can  be  quite  offensive  to  those  on  the
                         receiving end. While such venting behavior can make the user feel temporarily less
                         frustrated, it can be very unproductive and can annoy the recipients. Anyone who
                         has received a flame knows just how unpleasant it is.
                            In the previous section, we  provided some suggestions on how systems could
                         be improved to help reduce commonly caused frustrations. Many of  the ideas dis-
                         cussed throughout the book are also concerned with designing technologies and in-
                         terfaces  that  are  usable, useful, and  enjoyable. There  will  always be situations,
                         however, in which systems do not function in the way users expect them to, or in
                         which the user misunderstands something and makes a mistake. In these circum-
                        stances, error messages (phrased as "how-to-fix-it" advice) should be provided that
                         explain what the user needs to do.
                            Another  way  of  providing information  is  through online  help, such  as tips,
                         handy hints, and contextualized advice. Like error messages, these need to be de-
                         signed to guide users on what to do next when they get stuck and it is not obvious
                         from the interface what to do. The signaling used at the interface to indicate that
                         such online help is available needs careful consideration. A cartoon-based  agent
                         with  a catchy tune may  seem friendly and  helpful the first time  round  but can
                         quickly become annoying. A help icon or command that is activated by the users
                         themselves when they want help is often preferable.
























          5.5  A debate: the application of anthropomorphism
                to interaction design

                        In this section we present  a debate. Read through  the arguments for and against
                        the  motion  and  then  the  evidence  provided.  Afterwards  decide  for  yourself
                        whether you support the motion.
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