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6.3  Some practical issues  1 71


          6.3.1  Who are the users?
                        In Chapter 1, we said that an overarching objective of interaction design is to opti-
                        mize the interactions people have with computer-based products, and that this re-
                        quires us to support needs, match wants, and extend capabilities. We also stated
                        above that the activity of identifying these needs and establishing requirements was
                        fundamental to interaction design. However, we can't hope to get very far with this
                        intent until we know who the users are and what they want to achieve. As a starting
                        point, therefore, we need to know who we consult to find out the users'  require-
                        ments and needs.
                            Identifying  the  users  may seem like  a straightforward activity, but in fact
                        there are many interpretations  of  "user." The most obvious definition is those
                        people  who interact  directly  with  the  product  to achieve  a  task. Most  people
                        would  agree  with  this  definition;  however,  there  are  others  who  can  also  be
                        thought of  as users.  For example, Holtzblatt and Jones (1993) include in their
                        definition of "users" those who manage direct users, those who receive products
                        from the system, those who test the system, those who make the purchasing de-
                        cision, and those who  use competitive  products. Eason (1987) identifies  three
                        categories  of  user:  primary, secondary  and  tertiary.  Primary  users  are  those
                        likely  to be frequent hands-on  users of the system; secondary  users are occa-
                        sional users or those who use the system  through an intermediary; and tertiary
                        users are those affected by the introduction of the system or who will influence
                        its purchase.
                            The trouble is that there is a surprisingly  wide collection of  people who all
                        have a stake in the development of a successful product. These people are called
                        stakeholders. Stakeholders are "people or organizations who will be affected by
                        the system  and who have a direct or indirect influence on the system require-
                        ments" (Kotonya and Sommerville, 1998). Dix et al. (1993) make an observation
                        that is very pertinent to a user-centered view of  development, that "It will fre-
                        quently be the case that the formal 'client'  who orders the system falls very low
                        on the list of  those affected. Be very wary of  changes which take power, influ-
                        ence or control from some stakeholders without returning something tangible in
                        its place."
                            Generally speaking, the group  of stakeholders  for  a  particular  product  is
                        going to be larger than the group of people you'd normally think of as users, al-
                        though it will of course include users. Based on the definition above, we can see
                        that the group of stakeholders includes the development team itself as well as its
                        managers,  the direct users and their managers, recipients of  the product's  out-
                        put, people who may lose their jobs because of the introduction of the new prod-
                        uct, and so on.
                            For example, consider again the calendar system in Activity 6.1. According to
                        the description we gave you, the user group for the system has just one member:
                        you.  However,  the stakeholders for  the system  would also include  people  you
                        make appointments with, people whose birthdays you remember, and even com-
                        panies  that  produce  paper-based  calendars,  since  the introduction  of  an elec-
                        tronic calendar may increase competition and force them to operate differently.
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