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6.3  Some practical issues  173


                        some of these in Chapter 3. For example, a person's physical characteristics may af-
                        fect the design: size of  hands may affect the size and positioning of  input buttons,
                        and motor abilities may affect the suitability of certain input and output devices;
                        height is relevant in designing a physical kiosk, for example; and strength in design-
                        ing a child's toy-a  toy should not require too much strength to operate, but may
                        require strength greater than expected for the target age group to change batteries
                        or perform other operations suitable only for an adult. Cultural diversity and expe-
                        rience may affect the terminology the intended user group is used to, or how ner-
                        vous about technology a set of users may be.
                           If a product is a new invention, then it can be difficult to identify the users and
                        representative tasks for them; e.g., before microwave ovens were invented, there
                        were  no users to consult  about  requirements and  there  were  no  representative
                        tasks to identify. Those developing the oven had to imagine who might want to use
                        such an oven and what they might want to do with it.
                           It may be tempting for designers simply to design what they would like, but
                        their ideas would not necessarily coincide with those of the target user group. It is
                        imperative that representative users from the real target group be consulted. For
                        example,  a  company  called  Netpliance  was  developing  a  new  "Internet appli-
                        ance," i.e., a product that would seamlessly integrate all the services necessary for
                        the user to achieve a specific task on the Internet (Isensee et al., 2000). They took
                        a user-centered approach and employed focus group studies and surveys to under-
                        stand their customers' needs. The marketing department led these efforts, but de-
                        velopers observed the focus groups to learn more about their intended user group.
                        Isensee et al. (p. 60) observe that "It is always tempting for developers to create
                        products they would want to use or similar to what they have done before. How-
                        ever, in the Internet appliance space, it was essential to develop for a new audi-
                        ence that desires  a simpler  product  than the computer industry  has  previously
                        provided."
                           In these circumstances, a good indication of future behavior is current  or
                        past  behavior. So it is always useful to start by  understanding similar  behavior
                        that is already established. Apart from anything else, introducing something new
                        into people's lives, especially a new "everyday" item such as a microwave oven,
                        requires a culture change in the target user population, and it takes a long time
                        to effect a culture change. For example, before cell phones were so widely avail-
                        able there were no users and no representative tasks available for study, per se.
                        But there were standard telephones and so understanding the tasks people per-
                        form  with, and  in  connection  with, standard  telephones  was a  useful  place to
                        start. Apart from making a telephone call, users also look up people's numbers,
                        take messages for others not currently available, and find out the number of  the
                        last  person  to ring  them.  These  kinds  of  behavior  have  been  translated  into
                        memories for  the  telephone, answering  machines, and  messaging services  for
                        mobiles.  In order  to  maximize  the  benefit of e-commerce sites, traders have
                       found that referring back to customers' non-electronic habits and behaviors can
                        be a good basis for enhancing e-commerce activity (CHI panel, 2000; Lee et al.,
                       2000).
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