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6.2  What is interaction design about?  169

                        sign. During this time, prototypes may be built or perspectives may be drawn  to
                        give clients a better indication of  the design being developed. Detail design speci-
                       fies all components, and working drawings are produced. Finally, the job arrives on
                       site and building commences.
                           We will be expanding on each of the basic activities of interaction design in the
                        next two chapters. Here we give only a brief introduction to each.


                       Identifying needs and establishing requirements
                        In order  to design something  to support people, we must  know  who our  target
                        users are and what kind of support an interactive product could usefully provide.
                        These needs form the basis of the product's requirements and underpin subsequent
                        design and development. This activity is fundamental to a user-centered approach,
                        and is very important in interaction design; it is discussed further in Chapter 7.


                        Developing alternative designs
                        This is the core activity of  designing: actually suggesting ideas for meeting the re-
                        quirements. This activity can be broken up into two sub-activities: conceptual design
                        and physical design. Conceptual design involves producing the conceptual model for
                        the ~roduct, and a conceptual model describes what the product should do, behave
                        and look like. Physical design considers the detail of  the product including the col-
                        ors, sounds, and images to use, menu design, and icon design. Alternatives are con-
                        sidered at every point. You met some of  the ideas for conceptual design in Chapter
                        2; we go into more detail about conceptual and physical design in Chapter 8.


                        Building interactive versions of the designs
                        Interaction design involves designing interactive products. The most sensible way
                       for users to evaluate such designs, then, is to interact with them. This requires an
                        interactive version of the designs to be built, but that does not mean that a software
                        version is required. There are different techniques for achieving "interaction," not
                        all of which require a working piece of software. For example, paper-based proto-
                        types are very quick and cheap to build and are very effective for identifying prob-
                        lems in  the early stages of  design, and through  role-playing users can get  a real
                       sense of  what it will be like to interact with the product. This aspect is also covered
                        in Chapter 8.


                       Evaluating designs
                        Evaluation is the process of determining the usability and acceptability of  the prod-
                        uct or design that is measured in terms of a variety of criteria including the number of
                       errors users make using it, how appealing it is, how well it matches the requirements,
                       and so on. Interaction design requires a high level of user involvement throughout
                       development, and this enhances the chances of an acceptable product  being deliv-
                       ered. In most design situations you will find a number of  activities concerned with
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