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22  Chapter 1  What is interaction design?







































                          Figure 1.8  A menu illustrating restricted availability of  options as an example of logical
                          constraining. Shaded areas indicate deactivated options.



                          ing the user to only actions permissible at that stage of  the activity (see Figure 1.8).
                          One of  the advantages of this form of constraining is it prevents the user from se-
                          lecting incorrect options and thereby reduces the chance of making a mistake. The
                          use of different kinds of graphical representations can also constrain a person's in-
                          terpretation of  a problem or information space. For example, flow chart diagrams
                          show which objects are related to which, thereby constraining the way the informa-
                          tion can be perceived.
                              Norman (1999) classifies constraints into three categories: physical, logical, and
                          cultural. Physical constraints refer to the way  physical objects restrict the move-
                          ment of  things. For example, the way  an external disk can be placed into a disk
                          drive is physically constrained by  its shape and size, so that it can be inserted in
                          only one way. Likewise, keys on a pad can usually be pressed in only one way.
                              Logical constraints rely on people's understanding of  the way the world works
                          (cf. the marbles answering machine design). They rely on people's common-sense
                          reasoning about actions and their consequences. Picking up a physical marble and
                          placing it in another location on the phone would be expected by most people to
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