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1.6  More on usability: design and usability principles  23






                        Figure 1.9 (a) Natural mapping between rewind, play, and fast forward on a tape recorder
                        device. (b) An alternative arbitrary mapping.



                        trigger something else to happen. Making actions and their effects obvious enables
                        people to logically deduce what further actions are required. Disabling menu op-
                        tions when not appropriate for the task in hand provides logical constraining. Jt al-
                        lows users to reason why (or why not) they have been designed this way and what
                        options are available.
                           Cultural constraints rely on learned conventions, like the use of  red for warn-
                        ing, the use of certain kinds of  audio signals for danger, and the use of  the smiley
                        face to represent  happy emotions. Most cultural  constraints are arbitrary in  the
                        sense that their relationship with what is being represented is abstract, and could
                        have equally evolved to be represented in another form (e.g., the use of  yellow in-
                        stead of  red for warning). Accordingly, they have to be learned. Once learned and
                        accepted by a cultural group, they become universally accepted conventions. Two
                        universally accepted interface conventions are the use of  windowing for display-
                        ing information and the use of  icons on the desktop to represent operations and
                        documents.

                        Mapping  This refers to the relationship between controls and their effects in the
                        world. Nearly all artifacts need some kind of mapping between controls and effects,
                        whether it is a flashlight, car, power plant, or cockpit. An example of  a good map-
                        ping between control and effect is the up and down arrows used to represent the up
                        and  down  movement  of  the cursor,  respectively, on a  computer  keyboard.  The
                        mapping of the relative position of controls and their effects is also important. Con-
                        sider  the  various musical playing devices  (e.g.,  MP3, CD player, tape recorder).
                        How are the controls of  playing, rewinding, and fast forward mapped onto the de-
                        sired effects? They usually follow a common convention of providing a sequence of
                        buttons, with the play button in the middle, the rewind button on the left and the
                        fast-forward on the right. This configuration maps directly onto the directionality
                        of the actions (see Figure 1.9a). Imagine how difficult it would be if  the mappings in
                        Figure 1.9b were used. Look at Figure 1.10 and determine from the various map-
                        pings which is good and which would cause problems to the person using it.










                        Figure 1.10 Four possible combinations of  arrow-key mappings. Which is the most natural
                        mapping?
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