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2.3  Conceptual models  41

                           There are a number of different kinds of conceptual models. These can be bro-
                        ken down into two main categories: those based on activities and those based on
                        objects.

         2.3.1  Conceptual models based on activities

                        The most common types of activities that users are likely to be engaged in when in-
                        teracting with systems are:
                           1.  instructing
                           2.  conversing
                            3.  manipulating and navigating
                           4.  exploring and browsing
                        A first thing to note is that the various kinds of activity are not mutually exclusive,
                        as they can be carried out together. For example, it is possible for someone to give
                        instructions  while conversing or navigate  an environment  while browsing. How-
                        ever, each has different properties and suggests different ways of  being developed
                        at the interface. The first one is based on the idea of  letting the user issue instruc-
                        tions to the system when performing tasks. This can be done in various interaction
                        styles: typing in commands, selecting options from menus in a  windows environ-
                        ment or on a touch screen, speaking aloud commands, pressing buttons, or using a
                        combination of function keys. The second one is based on the user conversing with
                        the system as though talking to someone else. Users speak to the system or type in
                        questions to which the system replies via text or speech output. The third type is
                        based on allowing users to manipulate and navigate their way through an environ-
                        ment of virtual objects. It assumes that the virtual environment shares some of the
                        properties  of  the physical  world, allowing  users  to use  their  knowledge of  how
                        physical objects behave when interacting with virtual objects. The fourth kind is
                        based on the system providing information that is structured in such a way as to
                        allow users to find out or learn things, without having to formulate specific ques-
                        tions to the system.



                        A company is building a wireless information system to help tourists find their way around
                        an  unfamiliar city. What  would  they need  to find  out  in  order to develop a conceptual
                        model?

         Comment        To begin, they would need to ask: what do tourists want? Typically, they want to find out
                        lots of things, such as how to get from A to B, where the post office is and where a good Chi-
                        nese restaurant is. They then need to consider how best to support the activity of  requesting
                        information. Is it preferable to enable the tourists to ask questions of  the system as if they
                        were having a conversation with another human being? Or would it be more appropriate to
                        allow them to ask questions as if  giving instructions to a machine? Alternatively, would they
                        prefer a system that structures information in the form of  lists, maps, and recommendations
                        that they could then explore at their leisure?
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