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46   Chapter 2   Understanding and conceptualizing  intera k ion

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                                                        8 1   Randy Glasberw.
















                               "If you'd like to press 1, press 3.
                                If you'd like to press 3, press 8.
                               If you'd like to press 8, press S..."






                             A recent development based on the conversing conceptual model is animated
                          agents. Various kinds of  characters, ranging from "real" people appearing at the
                          interface (e.g., videoed personal assistants and guides) to cartoon characters (e.g.,
                          virtual and imaginary creatures), have been designed to act as the partners in the
                          conversation with the system. In so doing, the dialog partner has become highly
                          visible and tangible, appearing to both act and talk like a human being (or crea-
                          ture). The user is able to see, hear, and even touch the partner (when it is a physi-
                          cal  toy)  they  are  talking with,  whereas with  other  systems  based  on  a  dialog
                          partner (e.g.,  help systems) they can only hear or read what the system is saying.
                          Many agents have also been designed  to exhibit  desirable human-like  qualities
                          (e.g., humorous, happy, enthusiastic, pleasant, gentle) that are conveyed through
                          facial  expressions  and  lifelike  physical  movements  (head  and  lip  movements,
                          body movements). Others have been designed more in line with Disney-like car-
                          toon characters, exhibiting exaggerated behaviors (funny voices, larger-than-life
                          facial expressions).
                             Animated agents that exhibit human-like or creature-like physical behavior as
                          well as "talk" can be more believable. The underlying conceptual model is con-
                          veyed much more explicitly through  having the system act and talk via a visible
                          agent. An advantage is that it can make it easier for people to work out that the in-
                          terface agent (or physical toy) they are conversing with is not a human being, but a
                          synthetic character that has been given certain human qualities. In contrast, when
                          the dialog partner is hidden from view, it is more difficult to discern what is behind
                          it and just how intelligent it is. The lack of  visible cues can lead users into thinking
                          it is more intelligent than it actually is. If the dialog partner then fails to understand
                          their questions or comments, users are likely to lose patience with it. Moreover,
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