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2.3  Conceptual models  49

                        fied of dragging the icon of their floppy disk to the trash can icon on the desktop to
                        eject it from the computer for fear of  deleting it in the same way files are when
                        placed in  the  trash  can. The  conceptual  confusion  arises because  the designers
                        opted to use the same action (dropping)  on the same object (trash  can) for two
                        completely different operations, deleting and ejecting. Another problem is that not
                        all tasks can be described by objects and not all actions can be done directly. Some
                        tasks are better achieved through issuing instructions and having textual descrip-
                        tions rather than  iconic representations.  Imagine if  email messages were repre-
                        sented as small icons in your mailbox with abbreviations of  who they were from
                        and when they were sent. Moreover, you could only move them around by drag-
                        ging them with a mouse. Very quickly they would take up your desk space and you
                        would find it impossible to keep track of them all.



                        4.  Exploring and browsing
                        This conceptual  model  is  based  on  the  idea  of  allowing people  to explore  and
                        browse information, exploiting their knowledge of  how they do this with existing
                        media (e.g., books, magazines, TV, radio, libraries, pamphlets, brochures). When
                        people go to a tourist office, a bookstore, or a dentist's surgery, often they scan and
                        flick through parts of  the information displayed, hoping to find something interest-
                        ing to read. CD-ROMs, web pages, portals and e-commerce sites are applications
                        based on this kind of conceptual model. Much thought needs to go into structuring
                        the information in ways that will support effective navigation, allowing people to
                        search, browse, and find different kinds of information.



                        What conceptual models are the following applications based on?

                          (a)  a 3D video game, say a car-racing game with a steering wheel and tactile, audio, and
                              visual feedback
                          (b)  the Windows environment
                          (c)  a web browser


          Commenf         (a)  A 3D video game is based on a direct manipulation/virtual environment conceptual
                              model.
                          (b)  The Windows environment is based on a hybrid form of conceptual model. It com-
                              bines a manipulating mode of interaction where users interact with menus, scrollbars,
                              documents, and icons, an instructing mode of interaction where users can issue com-
                              mands through selecting menu options and combining various function keys, and a
                              conversational  model  of interaction  where  agents  (e.g.  Clippy)  are  used  to  guide
                              users in their actions.
                          (c)  A web browser is also based on a hybrid form of conceptual model, allowing users to
                             explore and browse information via hyperlinks and also to instruct the network what
                              to search for and what results to present and save.
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