Page 157 - Introduction to Electronic Commerce and Social Commerce
P. 157

138           5  Innovative EC Systems: From E-Government to E-Learning, Knowledge Management, E-Health, and C2C Commerce

           decided to partner with City & Guilds Kineo to train the
           managers using the financial software from Kineo Learning   LESSONS LEARNED FROM THE CASE
           Solutions (kineo.com/solutions). However, some managers
           were skeptical about e-training (an application of e- learning),   E-learning (and e-training) is an EC application that
           so in order to alleviate concerns and secure collaboration and   helps organizations electronically teach a large number
           use, it was necessary to convince them of the program’s   of students or employees, who are frequently in differ-
           usefulness.                                          ent locations, to ensure that they can grow and handle
                                                                their jobs effectively. E-training at Compass Group is
                                                                based in part on making sure that employees know
             The Solution                                       why training is important to their business, clients, and
                                                                customers. By creating an e-training program that
           To train the regional managers, Compass Group decided to   engaged the trainees, the company not only reduced
           use an attractive approach that would enable rapid mass   training costs and successfully trained the employees,
           training at low cost. They decided on e-training.    it also motivated many employees to embrace e-train-
              The implementation team created the “Compass Detective   ing. E-learning and e-training are major topics in this
           Board Game.” The participating managers played the role of   chapter. Other innovative systems described in this
           “detectives” in the game. Each detective needed to analyze   chapter are e-government, e-books, knowledge man-
           performance and find solutions to problems (“crimes”). Each   agement, e-health, and consumer-to-consumer EC.
           player had an adaptation to her/his functional area, based on
           real-life situations.  The players received assistance in
           problem- solving so they could gain experience. The players  5.1     DIGITAL GOVERNMENT: AN OVERVIEW
           were able to come up with answers to questions such as how
           to react to a price cut by a competitor or how to determine  Electronic government, also known as e-government or digital
           when a budget deviation is significant. (Read the case study at  government, is a growing e-commerce application area that
           kineo.com/case-studies/process-and-technical/compass-  encompasses many topics. The area’s major objective is to bring
           group-systems-training.)                           public sector institutions into the digital age. For an overview,
                                                              see Brown et al. (2014). This section presents the major ones.

             The Results
                                                                Definition and Scope
           In the first 6 months of its existence, the project had some
           outstanding successes:                             E-government refers to the use of information technology in
                                                              general, and e-commerce in particular, to improve the delivery
           •  Improved perceived performance: Most participants   of government services and activities in the public sector, such
              agreed  that  their  performance  was  likely  to improve,   as providing citizens with more convenient access to informa-
              thanks to the training.                         tion and services, and providing effective delivery of govern-
           •  Train large numbers of people, quickly: The e-learning   ment services to citizens and businesses as well as improving
              enabled training many more managers rather than   the performance of government employees. It also is an effi-
              using conventional training (at the same cost and time   cient and effective way for governments to interact with citi-
              frame).                                         zens, businesses, and other entities and to improve governmental
           •  Cost reduction: The Compass Group saved £495,000 in 6   business transactions (such as buying and selling goods and
              months, compared with the costs for conventional training.  services), and to operate effectively within the governments
                                                              themselves. E-government includes a large number of activi-
              Sources: Based on City & Guilds Kineo (2011), Training   ties, as can be seen in the New Zealand case (Online File W5.1)
           Press Releases (2011), compass-group.com, and en.wikipe-  and in en.wikipedia.org/wiki/E-Government. For details, see
           dia.org/wiki/Compass_Group (both accessed March 2016).  Shark and Toporkoff (2008). For resources, see w3.org/egov.
   152   153   154   155   156   157   158   159   160   161   162