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Knowledge Management Models                                            75



               through the provision of new knowledge and new competencies. The result feeds the
               decision-making process with innovative strategies that extend the organization ’ s
               capability to make informed, rational decisions.  Choo (1998)  draws upon the  Nonaka
               and Takeuchi (1995)  model for a theoretical basis of knowledge creation.
                    Decision making is situated in rational decision-making models that are used
               to identify and evaluate alternatives by processing the information and knowledge
               collected to date. There are a wide range of decision-making theories such as the
               theory of games and economic behavior (e.g.,  Dixit and Nalebuff 1991 ;  Bierman and
               Fernandez 1993 ), chaos theory, emergent theory, and complexity theory (e.g.,  Gleick
               1987 ;  Fisher 1984 ;  Simon 1969 ;  Stewart 1989 ;  Stacey 1992 ), and even a garbage can
               theory of decision making (e.g.,  Daft 1982 ;  Daft and Weick 1984 ;  Padgett 1980 ).
                    The garbage can model (GCM) of organizational decision making was developed
               in reference to  “ ambiguous behaviors, ”  that is, explanations or interpretations of
               behaviors that at least appear to contradict classical theory. The GCM was greatly
               infl uenced by the realization that extreme cases of aggregate uncertainty in decision
               environments would trigger behavioral responses, which, at least from a distance,
               appear irrational or at least not in compliance with the total/global rationality of
               economic man (e.g.,  “ act fi rst, think later ” ). The GCM was originally formulated in
               the context of the operation of universities and their many interdepartmental com-
               munications problems.
                    The garbage can model tried to expand organizational decision theory into the then
               uncharted fi eld of organizational anarchy, which is characterized by problematic
               preferences, unclear technology, and fl uid participation.  “ The theoretical breakthrough
               of the garbage can model is that it disconnects problems, solutions and decision
               makers from each other, unlike traditional decision theory. Specifi c decisions do not
               follow an orderly process from problem to solution, but are outcomes of several rela-
               tively independent streams of events within the organization ”  ( Daft 1982 , 139).
                      Simon (1957, 198)  identifi ed the principle of bounded rationality as a constraint
               for organizational decision making, stating that  “ the capacity of the human mind for
               formulating and for solving complex problems is very small compared with the size
               of the problems whose solution is required for objectively rational behavior in the real
               world — or even for a reasonable approximation to such objective rationality. ”
                    Simon suggested that persons faced with ambiguous goals and unclear means of
               linking actions to those goals seek to fulfi ll short-term subgoals. Subgoals are objectives
               that the individual believes can be achieved by allocating resources under his or her
               control. These subgoals are generally not derived from broad policy goals, but rather
               from experiences, education, the community, and personal needs. Bounded rationality
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