Page 220 - Make Work Great
P. 220

You . . . as the Defi ner

                  level with any title can be a culture builder, anyone at any level with
                  any title can take on the role of rescuer, victim, or persecutor and
                  unwittingly bring their culture-changing efforts to a grinding halt.
                    Actually, there’s a good chance you or someone you know has
                  taken on one or more of these roles, accidentally or on purpose, in
                  the last few days.




                  The Drama Triangle
                  In 1968, a psychologist named Stephen B. Karpman introduced a
                  model for analyzing interpersonal relationships, which he labeled
                  “the drama triangle.” He identifi ed three interrelated positions—
                  the rescuer, the persecutor, and the victim—and explained that they
                  comprise a transactional relationship, or a relationship that is char-
                  acterized by a “game” between preestablished roles rather than by
                  the actual interchange of factual and emotional information. In this
                  game, each role prescribes how the player acts and reacts: the victim
                  is saved by the rescuer from being taking advantage of by the persecu-
                  tor. It’s a basic pattern we all know well. 1
                    Therein lies the problem. When we take on these roles, the chal-
                  lenge and reward of real information exchange is eliminated and
                  replaced—fi rst with the challenge and reward of scripted interaction,
                  then with the challenge and reward of frequent role exchange. The
                  roles play out, and then they switch. In the switch, the victim can
                  become the persecutor, the rescuer can become the victim, and so on,
                  so the game can continue, often at a higher level of intensity.
                    As a simple illustration of this game, consider one of Karpman’s
                  original examples, the children’s fairy tale about Little Red Riding
                  Hood. In this story, the dramatic interest is provided not by character
                  development, but by the scripted interchange and surprise swapping
                  between the three roles: Little Red Riding Hood begins as the rescuer
                  of her grandmother and becomes the victim of the wolf; the wolf
                  begins as Red’s persecutor and becomes the victim of the woodsman.
                  The story provides few real reasons for the players’ actions, and that
                  question somehow never comes up. Instead, the main characters play



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