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Chapter 10 E-commerce: Digital Markets, Digital Goods 411


               TABLE 10.3  DIGITAL MARKETS COMPARED TO TRADITIONAL MARKETS

                                    DIGITAL MARKETS                  TRADITIONAL MARKETS
                  Information asymmetry  Asymmetry reduced           Asymmetry high

                  Search costs       Low                             High
                  Transaction costs   Low (sometimes virtually nothing)  High (time, travel)

                  Delayed gratification   High (or lower in the case of a digital good)  Lower: purchase now
                  Menu costs         Low                             High

                  Dynamic pricing    Low cost, instant               High cost, delayed

                  Price discrimination  Low cost, instant            High cost, delayed
                  Market segmentation  Low cost, moderate precision   High cost, less precision

                  Switching costs    Higher/lower (depending on product   High
                                     characteristics)

                  Network effects    Strong                          Weaker
                  Disintermediation  More possible/likely            Less possible/unlikely





               Digital Goods
               The Internet digital marketplace has greatly expanded sales of digital goods.
               Digital goods are goods that can be delivered over a digital network. Music
               tracks, video, Hollywood  movies, software, newspapers, magazines, and books
               can all be expressed, stored, delivered, and sold as purely digital products.
               Today, all these products are delivered as digital streams or downloads, while
               their physical counterparts decline in sales.
                  In general, for digital goods, the marginal cost of producing another unit is
               about zero (it costs nothing to make a copy of a music file). However, the cost of
               producing the  original first unit is relatively high—in fact, it is nearly the total
               cost of the product because there are few other costs of inventory and distribu-
               tion. Costs of delivery over the Internet are very low, marketing costs often
               remain the same, and pricing can be highly variable. (On the Internet, the mer-
               chant can change prices as often as desired because of low menu costs.)
                  The impact of the Internet on the market for these kinds of digital goods is
               nothing short of revolutionary, and we see the results around us every day.
               Businesses dependent on  physical products for sales—such as bookstores,
               music stores, book publishers, music labels, and film studios—face the possibil-
               ity of declining sales and even destruction of their  businesses. Newspapers and
               magazines subscriptions to hard copies are declining, while online readership
               and subscriptions are expanding.
                  Total record label industry revenues have fallen from $14 billion in 1999, to
               $5.4 billion estimated in 2012, a drop of 61 percent, due almost entirely to the
               decline in CD album sales, and the growth of digital music services (both legal
               and illegal music piracy). On the plus side, the Apple iTunes Store has sold 16
               billion songs for 99 cents each since opening in 2001, providing the industry
               with a digital distribution model that has restored some of the revenues lost to
               digital music channels. Since iTunes, illegal downloading has been cut in half,







   MIS_13_Ch_10 Global.indd   411                                                                             1/17/2013   2:29:35 PM
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