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412 Part Three  Key System Applications for the Digital Age


                                   and legitimate online music sales are estimated to be approximately $4 billion
                                   in 2012. As cloud streaming services expand, illegal downloading will decline
                                   further. In that sense, Apple, along with other Internet distributors, saved the
                                   record labels from extinction. In 2012, digital music sales accounted for over 50
                                   percent of all music revenues for the first time. Yet the music labels make only
                                   about 32 cents from a single track download or from a streamed track.
                                     Hollywood has not been similarly disrupted by digital distribution platforms,
                                   in part because it is more difficult to download high-quality, pirated copies
                                   of full-length  movies. To avoid the fate of the music industry, Hollywood has
                                   struck lucrative distribution deals with Netflix, Google, Amazon, and Apple.
                                   Nevertheless, these arrangements are not enough to  compensate entirely for
                                   the loss in DVD sales, which fell 50 percent from 2006 to 2012, although this is
                                   changing rapidly as the online distributors like Netflix are forced to pay billions
                                   for high-quality Hollywood content. In 2012, for the first time, consumers will
                                   view more and pay more for Web-based movie downloads, rentals, and streams
                                   than for DVDs or related physical products. As with television, the demand for
                                   feature-length Hollywood movies appears to be expanding in part because of
                                   the growth of smartphones and tablets. In addition, the surprising resurgence of
                                   music videos, led by the Web site VEVO, is attracting millions of younger view-
                                   ers on smartphones and tablets. Online movies began a growth spurt in 2010
                                   as broadband services spread throughout the country. In 2011, movie viewing
                                   doubled in a single year. In 2012, about 60 million Internet users are expected to
                                   view movies, about one-third of the adult Internet audience. Online movie view-
                                   ing is growing faster than all video viewing (which includes TV shows). While
                                   this rapid growth will not continue forever, there is little doubt that the Internet
                                   is becoming a movie distribution channel that rivals cable television. Table 10.4
                                   describes digital goods and how they differ from  traditional physical goods.




                                   10.2  E-COMMERCE: BUSINESS AND TECHNOLOGY

                                   E-commerce has grown from a few advertisements on early Web portals in
                                   1995 to over 9 percent of all retail sales in 2012 (an estimated $362 billion),
                                     surpassing the mail order  catalog business. E-commerce is a fascinating combi-
                                   nation of business models and new  information technologies. Let’s start with a
                                   basic understanding of the types of e- commerce, and then describe e-commerce



                                   TABLE 10.4   HOW THE INTERNET CHANGES THE MARKETS FOR DIGITAL
                                              GOODS
                                                       DIGITAL GOODS              TRADITIONAL GOODS
                                   Marginal cost/unit  Zero                       Greater than zero , high
                                   Cost of production  High (most of the cost)    Variable

                                   Copying cost        Approximately zero         Greater than zero, high
                                   Distributed delivery cost   Low                High
                                   Inventory cost      Low                        High
                                   Marketing cost      Variable                   Variable
                                   Pricing             More variable (bundling, random   Fixed, based on unit costs
                                                       pricing games)








   MIS_13_Ch_10 Global.indd   412                                                                             1/17/2013   2:29:35 PM
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