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176    MANAGING KNOWLEDGE WORK AND INNOVATION

                          this community was to spread the experience of interacting differently so that there
                          could be real change in the organization as a whole.
                          Ongoing coaching: In one of the oil companies studied, communities begin with a
                          half day ‘boot camp’ in which the community leader and core members were intro-
                          duced to the key elements of community, the goal-setting and assessment process,
                          and the critical success factors for communities in that company.

                          The full report of this study is available in www.ki-network.org



                          >> ONLINE COMMUNITIES
                          Much of our discussion of social networks up to this point has been based on
                          a traditional view of social relationships. They are normally seen as emerging
                          from face-to-face interactions within a particular physical context. However, the
                          advent of the Internet and other ICT systems has enabled new networks to
                          develop amongst groups who are geographically dispersed and unable to com-
                          municate through face-to-face contacts. We now recognize that social relation-
                          ships and even communities can equally well develop through online as well as
                          face-to-face interactions. There are now many different types of online commu-
                          nity. Some, such as the Ebay community, are very narrowly focused and trans-
                          actional, simply helping their members buy and sell goods. Others are centred
                          on shared life experience, such as communities of cancer sufferers, or people
                          who have experienced divorce or infertility. Finally, another set, such as social
                          networking groups or online gaming communities, are concerned with promot-
                          ing social interaction.
                            Some of the earliest examples of online community, however, were focused on
                          work and came from within large, geographically dispersed organizations who
                          had both the infrastructure and shared work problems to make online interac-
                          tions meaningful. Many of the managed communities highlighted above, for
                          example, have been developed as online networks by large multinational compa-
                          nies which have employees dispersed across many sites around the world.
                            One such example comes from Xerox – the company which had originally proved
                          so resistant to the emergent communities within its midst. The group of reps which
                          Orr studied within Xerox included about a dozen people, but the total number of
                          such reps within the company numbered around 25,000 worldwide. The lack of
                          communication across this workforce meant that different groups were grappling
                          with problems which had already been solved elsewhere. To overcome this problem
                          and connect these different communities, Xerox initiated the ‘Eureka’ project to
                          oversee knowledge dissemination. The aim was to create a database which would
                          preserve useful ideas and learning points and make them available globally.
                            Clearly, there was a danger here, as noted in Chapter 7, of technology being
                          viewed as a solution rather than a support to knowledge work. Many knowledge
                          databases are underutilized by the people they are intended to serve. This is
                          often because they are designed top-down with little reference to what users
                          see as useful knowledge. In the case of the Eureka database, the development








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