Page 321 - Mastering SolidWorks
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                                                                          Working With 3d PAtternS    293


                       The pattern of the rectangular bosses cannot use Geometry Pattern because the face that is
                    merged is not merged in all pattern instances. The pattern of truncated cylinders shown on the
                    same part as the pattern of rectangular bosses can use Geometry Pattern because the flat face is
                    merged in every pattern instance. The circular pattern in the image to the right in Figure 9.9 also
                    allows Geometry Pattern for the same reason.
                       In some situations, SolidWorks error messages may send you in a loop. As shown in
                    Figure 9.10, one message may tell you that the pattern cannot be created with the Geometry
                    Pattern turned on, so you should try to turn it off.
                       When you do that, you may get another message that says the pattern will not work and that
                    you should try to use the Geometry Pattern setting. In cases like this, you may try to use a
                    different end condition for the feature that you want to pattern or change the selection of features
                    patterned along with the feature, such as fillets. You may also try to pattern bodies or even faces
                    rather than features. These last two options are covered in the following sections.
              Figure 9.10
              geometry Pattern
              error message




                    Patterning Bodies
                    I cover multibodies in depth in Chapter 31, “Modeling Multibodies,” but I will briefly discuss the
                    topic here. No discussion of patterning is complete without a discussion of bodies.
                       SolidWorks parts can contain multiple solid or surface bodies. A solid body is a solid that
                    comprises a single contiguous volume. A surface body is different—think of it as a sheet knitted
                    together from several faces that does not have the requirement to enclose a volume—but it can
                    also be patterned and mirrored as a body.
                       There are both advantages and disadvantages to mirroring and patterning bodies instead of
                    features. The advantages can include the simplicity of selecting a single body for mirroring or
                    patterning. In cases where the geometry to be patterned is complex or there is a large number of
                    features, patterning bodies also can be much faster. However, in the example used earlier
                    (Table 9.1) with patterning features in a 20 × 20 grid of holes, when done by patterning a single
                    body of 1″ × 1″ × 0.5″ with a 0.5″ diameter hole, patterning bodies gives a rebuild time of about
                    60 seconds with or without Verification on Rebuild. The function that combines the resulting
                    bodies into a single body takes most of the time. This means that for large patterns of simple
                    features, patterning bodies is not an efficient technique. Although I do not have an experiment in
                    this chapter to prove it, it seems intuitive that creating a pattern of a smaller number of complex
                    bodies using a large number of features in the patterned body would show a performance
                    improvement over patterning the features.
                       Another disadvantage of patterning or mirroring bodies is that it does not allow you to be
                    selective. You cannot mirror the body minus a couple of features without doing some shuffling of
                    feature order in the FeatureManager. In addition, the Merge Bodies option within the mirror
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