Page 48 - Mastering SolidWorks
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        16   CHAPTER 1  IntroduCIng SolIdWorkS



                  Table 1.2:    feature types
                                       Sketch Optional (uses           No Sketch
                     Sketch Required   faces or edges)                 (Applied Features)
                     extrude           loft                            fillet
                     revolve           Sweep                           Chamfer

                     rib               dome                            draft
                     hole Wizard       Boundary                        Shell
                     Wrap              deform                          flex


                       In addition to these features, other types of features create reference geometry, such as curves,
                    planes, axes, and surface features (Chapter 32); specialty features for techniques like sheet metal
                    (Chapter 34, “Using SolidWorks Sheet Metal Tools”); and plastics/mold tools (Chapter 38,
                    “Using Plastic Features,” and Chapter 39, “Using Mold Tools”).

                    Understanding History-Based Modeling

                    In addition to being feature-based, SolidWorks is also history-based. The process history is shown
                    in a panel to the left side of the SolidWorks window called the FeatureManager. The
                    FeatureManager keeps a list of the features in the order in which you have added them. It also
                    enables you to reorder items in the tree (in effect, to change history). Because of this, the order in
                    which you perform operations is important. For example, consider Figure 1.11. This model was
                    created by the following process, left to right starting with the top row:

                       1.  Create a sketch.
                       2.  Extrude the sketch.
                       3.  Create a second sketch.
                       4.  Extrude the second sketch.
                       5.  Create a third sketch.

                       6.  Extrude Cut the third sketch.
                       7.  Apply fillets.
                       8.  Shell the model.
                       If the operations used in the previous part were slightly reordered (by putting the shell and
                    fillet features before Step 6), the resulting part would look slightly different, as shown in
                    Figure 1.12. You can find this part in the download materials for this chapter.
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