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                                0.9
                                0.8   *
                              :  0.7                  *        11  *
                             .i  0.6  r#   r~*  i
                              c  0.5
                             •B  0.4
                              S  0.3
                             iS  0.2
                                0.1
                                 0







                   Figure 3: Reaction time of braking (drunk braking and talking braking)  (*:p<0.05,+:p<0.1)

               the  drunken  level  and the talking task  level  came  up. The reaction  time  under the talking  driving  was
               larger than that under the drunk driving.


               5.  CONCLUSION

               A driving  simulator  and  evaluation  methods  of the  driving performance  were  established.  Feasibility
               tests  of  the  simulator  and  the  evaluation  methods  were  carried  out  under  the  conditions  of  drunk
               driving and talking driving with a cell phone. The results are summarized as follows:

               (1)  The  driving  simulator  rebuilt  from a  real  car  is  assumed  to  run  on  a  one-way  highway  in  the
                 suburb. The road scene and the preceding car are displayed with computer graphics.
               (2)  The degree of unsteadiness of the driving path is defined  newly in this study as composition of the
                 degree of weaving from side to side and the degree of fluctuating  of the distance between cars.
               (3)  The reaction time is defined  as the time from when the color  of the circle displayed on the screen
                 is changed to when the brake pedal  is pressed.
               (4)  The degree  of unsteadiness  of the  driving  path  and the  reaction  time  of pressing  brake  pedal  both
                 increased  as  the  talking  task  level  through  a  cell  phone  came  up.  The  results  were  in  close
                 agreement with the subjective  evaluations.
               (5)  The degree of unsteadiness and the reaction time similarly increased  as the drunken level came up.
               (6)  The  driving  simulator  and  the  evaluation  methods  developed  in  this  study  can  be  utilized  to
                 evaluate the drunk driving or the talking driving appropriately.


               6.  REFERENCES
               [1]  Kading  W.  and  Hoffmeyer  F.  (1995).  The  Advanced  Daimler-  Benz  Driving  Simulator.  SAE
                  Technical Paper Series 950175, 91-98.
               [2]  Papelis  Y.,  Brown  T.,  Watson  G.,  Holtz  D.  and  Pan  W.  (2004).  Study  of  ESC  Assisted  Driver
                 Performance  Using a Driving Simulator. N04-003-PR  The University of  IOWA,]-35.
               [3]  Shiiba  T.  and  Suda  Y. (2002).  Development  of  Driving  Simulator  with  Full  Model  of  Multibody
                 Dynamics. JSAE Review 23, 223-230.
               [4]  Contardi  S.,  Pizza  F.,  Sancisi  E.,  Mondini  S.  and  Cirignotta  F.  (2004).  Reliability  of  a  Driving
                 Simulation  Task for Evaluation  of Sleepiness. Brain Research Bulletin 63, 427-431.
               [5]  Reed  P. and  Green  A.  (1999).  Comparison  of Driving  Performance  On-Road  and  in  a  Low-Cost
                 Simulator Using a Concurrent Telephone Dialing Task. Ergonomics 42, 1015-1037.
               [6]  Gawron  J.  and  Ranney  A.  (1990).  The  Effects  of  Spot  Treatments  on  Performance  in  a  Driving
                 Simulator under  Sober and Alcohol-Dosed Conditions. Accid. Anal.  & Prev. 22:3, 263-279.
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