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THOUGHTFUL ROBOTS   101


            1992       Brooks and his colleagues begin working on a new design for
                       planetary rovers
            Mid-1990s  Brooks develops the interactive learning robot Cog, who is
                       followed by Cynthia Breazeal’s “emotional” robot Kismet
            2003       Brooks becomes head of the new Computer Science and
                       Artificial Intelligence Laboratory at MIT



            Further Reading

            Books
            Brooks, Rodney.  Cambrian Intelligence: The Early History of the
              New AI. Cambridge, Mass.: MIT Press, 1999.
                 A collection of Brooks’s early papers describing the development of his
                 approach to robotic design; includes both technical detail and wide-
                 ranging philosophical speculation.
            ———.  Flesh and Machines: How Robots Will Change Us. New
              York: Pantheon Books, 2002.
                 Brooks gives a vivid account of his research into computer vision and
                 creating robots with humanlike behavior, as well as his speculation
                 about the possible nature of living processes.
            Articles
            Brockman, John. “Beyond Computation: A Talk with Rodney
              Brooks.”  Edge, 2000. URL: http://www.edge.org/3rd_culture/
              brooks_beyond/beyond_index.html. Accessed on September 1,
              2005.
                 Transcript of video interview with Rodney Brooks in which he discuss-
                 es the limitations of computation and traditional artificial intelligence
                 for understanding living processes.
            ———. “The Deep Question: A Talk with Rodney Brooks.” Edge 29
              (November 19, 1997). Available online. URL: http://www.edge.
              org/documents/archive/edge29.html. Accessed on September 9,
              2005.
                 Transcript of video interview in which Brooks discusses the
                 relationship between biological and digital reality and the pos-
                 sible unknown aspect that makes living things different from our
                 machines.
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