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PDA 09  5/27/03  8:50 AM  Page 188
                                                     PDA Robotics
                          #undef THIS_FILE
                          static char BASED_CODE THIS_FILE[] = __FILE__;
                          #endif
                          IMPLEMENT_DYNAMIC(CPDASocket, CSocket)
                          CPDASocket::CPDASocket(PURPOSE_E iPurpose):
                             CCeSocket(iPurpose)
                          {

                          }
                          void CPDASocket::OnReceive(int nErrorCode)
                          {
                             //
                             // Call the ReadPDAData() that exists in
                             // the CPDABotDlg class
                             //
                             ((CPDABotDlg *)AfxGetApp())->ReadPDAData();
                             CSocket::OnReceive(nErrorCode);
                          }
                          CPDASocket inherits everything from CceSocket, meaning users call
                          and access all the public member functions and variables. The virtual
                          function  OnReceive(int  nErrorCode)  is  overridden  so  that  users  can
                          implement their own version, but still use the underlying code and
                          features. Note that the default socket type is set to data.



                          CCeSocket::CCeSocket
                          This constructor creates an instance of a socket object.

                          CCeSocket ( PURPOSE_E iPurpose = FOR_DATA);

                          Parameters
                          iPurpose specifies the enumerated constant that designates whether
                          the socket is to be a listening socket or a data socket. It is one of the
                          following values:

                          •    FOR_LISTENING
                          •    FOR_DATA


                          Remarks
                          When constructing a CCeSocket object, specify whether it is a listen-
                          ing socket or a data socket. After construction, call the Create method.

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