Page 112 - Pipelines and Risers
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         Chapter 6




         Hydrodynamics around Pipes


        6.1  Wave Simulators

        Wave simulators may be made,  using 2D regular long-crested and 2D random  long-crested
        wave models. In each of the wave simulators, surface elevation, wave-induced water particle
        velocity and acceleration, dynamical pressure and pressure gradient, of an arbitrary point  in
        space and time is defined mathematically. This allows the wave simulators to compute the
        wave kinematics during a time-domain dynamic analysis.


        6.2  Choice of Wave Theory

        Comprehensive studies have been conducted to identify the most suitable wave theories for
        representing the near-bottom kinematics due to  wave  action. In  Dean  et al.  (1986) it  was
        concluded that linear wave theory provides a good prediction of near-bottom kinematics for a
        wide range of  relative water depth and wave  steepness. One reason for this relatively good
        agreement is that the influence of non-linearities considered in higher order wave theories is
        reduced with  depth below the free surface. In Kirkgoz (1986), it was also found that linear
        wave  theory gave acceptable predictions of  near seabed water particle velocities in  waves
        close to the breaking point.  It  thus seems appropriate to apply linear wave theory to  near
        seabed objects for a wide range of  wave heights, periods and water depths. The calculated
        fluid velocities and accelerations of  the surface waves, are transferred to seabed level using
        linear wave theory.
        The  2D  regular  long-crested  waves  are  useful  when  investigating the  effects  of  extreme
        waves, while 2-D random long-crested waves are used when modeling a complete sea-state.


        6.3  Mathematical Formulations used in the Wave Simulators

        6.3.1  General
        Most of the theory and formulas presented in this section are available from Faltinsen (1990),
        Gran (1992), Hibbit et al. (1998) and Langen  et al. (1997). This information has been  used
        when  programming the three wave simulators using the WAVE subroutine in  ABAQUS
        (Hibbit et al. (1998)).
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