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9.5  Some examples    253




                  individual or a larger group if you feel that other participants are becoming suspi-
                  cious of your motives.
                     The construction of multiple identities presents further intriguing opportunities.
                  As many virtual communities allow users to create multiple online identities, virtual
                  ethnographers might use multiple online manifestations to examine community re-
                  sponses to different types of behavior or even to create situations that might be the
                  focus of studies. For example, a researcher conducting a virtual ethnography might
                  start an argument between two online identities that she controls as a means of study-
                  ing how other participants would react.
                     Of course, this multiplicity of identities cuts both ways as well. Virtual eth-
                  nographers may face  greater challenges in  evaluating the honesty of  the people
                  with whom they are interacting. Barring external confirmation—such as verifiable
                  real-world interactions—it may be hard to confirm the claimed identities of online
                  interlocutors.
                     As virtual environments run the gamut from simple text-based forums to social
                  networks and online worlds, the types of ethnography that may be conducted will
                  also change. Fully graphical environments, such as Second Life, present opportu-
                  nities for observing group interaction, physical positioning, and other visual cues
                  that are not generally available in text-only environments. Although these cues may
                  make ethnographies of graphical virtual worlds seem more “real” than other vir-
                  tual ethnographies, it is important to note that the questions of identity don't ever
                  disappear.
                     In Section 9.4.2, the Ethnographic Research of Your Own Community sidebar
                  presented information about the ethnographic research done into online empathic
                  support communities.  The example given was of an online support community
                  for people with a torn ACL (Maloney-Krichmar and Preece, 2005). Ethnographic
                  methods have also been used to examine multiplayer virtual worlds. For instance,
                  Ducheneaut and Moore used ethnographic methods to research the Star  Wars
                  Galaxies multiperson online role-playing game. The two researchers each created a
                  character (one a combat-oriented character, the other an entertainer) and logged in
                  for a minimum of 4 hours per week for 3 months. They later created two additional
                  characters and tried to encourage other role-playing individuals in the Star Wars
                  Galaxies to communicate with their characters (Ducheneaut and Moore, 2004).
                  Specifically, they spent time in locations collecting data on the frequency and type
                  of visitors, types of interaction, and related factors that could be used to character-
                  ize the social activity in these places (Ducheneaut et al., 2007). As complete par-
                  ticipants, they were able to participate in genuine interactions, without having to
                  reveal themselves as researchers or to maintain the pretense of being “real” group
                  members.
                     Of course, many online communities have face-to-face components and this is
                  where the dividing line between virtual and physical can become very complex. The
                  Researching Online Dating sidebar discusses the situation of research into online
                  dating communities. In these communities, the interaction starts out virtual but has
                  the stated goal of moving towards face-to-face meetings.
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